Less Busy Wednesday

Wednesday, 25 March 2026 23:48
crossover_chick: gif with Doc and Marty trying to get out of being written into twisted AUs (Default)
[personal profile] crossover_chick
In some senses, anyway -- you'll see in my write-up:

Work – Fortunately it was a quieter, less stressful Wednesday in the office, with my eight hours consisting of:

A) Working my way through all the pledge cards returned with “so and so is deceased” notes on them to make sure they were all appropriately marked deceased, fixing up some duplicates and such along the way

B) Taking a couple of phone calls to verify that we’d received gifts from some people who’d gotten another ask after sending/calling something in

C) And having the check-in call with the credit card people, which was mostly the usual bullshit about having to send stuff to the guy in charge (including my latest spreadsheet of missed pledge payments, which I sent to them after the call) and nothing actually being done. Because that’s just how it works with these assholes

*shrug* Nothing particularly exciting, but nothing particularly stressful either, and I care a lot more about the latter than the former! Hopefully tomorrow I can finish up some of the other roster maintenance that I have to do – we’ll see!

To-Do List

1. Get in a workout: Check – another half-hour on the bike tonight equaled another half-hour of “Fallout: New Vegas - The Low XP Challenge!” Jo The Low XP Courier’s attempt to beat the game with the least XP possible continued with:

A) Jo leaving the recently-deceased Benny on their shared bed after seducing and killing him and sneaking off through the side door into the secret room where Yes Man lived to meet him and take up Benny’s plan to conquer Vegas! Starting with completing the “Side Bets” quest, where you must go and meet five different groups – The White Glove Society, the Omertas, the Great Khans, the Brotherhood of Steel, and the Boomers – and then report back to Yes Man about them, letting him know if they’re friends, enemies, or can just be ignored. Jo had already “met” the White Glove Society, the Omertas, and the Great Khans by stopping by where they hung out, and thus could tell Yes Man “let’s just ignore their asses,” but still needed to officially “meet” the Brotherhood and the Boomers. She thus:

I. Fast-traveled back to Hidden Valley to enter the Brotherhood bunker...and then showed off a speed-runner’s trick to “meet” the BOS without getting roped into the quest where they slap an explosive collar around your neck and make you deal with an NCR Ranger nearby. Basically, what’s supposed to happen is, if the Courier enters the main bunker without having Veronica or some other prior form of invitation, the entrance door locks behind them, a couple of guards come out the door on the other side, and then Senior Paladin Ramos, Head of Security, shows up and forces them to strip before dragging them before the Elder and kicking off the “deal with the Ranger” mission, which, of course gives them XP. HOWEVER, at least one of the guards has the key for the entrance door on them, probably to help people who shoot first and ask questions later escape if necessary. So, what Jo did was step inside the entrance room, run up to the guards as they came out, pickpocket the key to the entrance door off the nearest one, run back to the door and open it, turn around and fire at Ramos to make him and his buddies hostile (thus preventing them from wanting to give her quests), then booked it out of there before they could kill her. And then kept running because the valley around the bunker was full of scorpions and she needed to get away from them if she wanted to fast-travel anywhere. XD

II. Returned to Camp McCarran once she was free of scorpions and carefully worked her way around all the potential spots of interest that the game wanted to show her (and the NPCs murdering each other as random patrols from various factions walked around) to get to Nellis Air Force Base! Where she proceeded to survive the bombardment that greets you as you work your way to the front gate by sticking close to the left-hand cliff and just healing her way through any hits (helped that Jon had the difficulty down to “Easy,” admittedly); meet Pearl and pretend to start “Volare!”; rob the place of as much useful stuff as possible (which turned out to be a shit-ton of combat armor – Jon theorized that the game couldn’t spawn in any of the usual gear that’s found here because Jo had entered the area at too low a level); and then waltz back out and promptly fast travel back to McCarran. Because that’s all she needed to do.

III. Returned to The Strip via the monorail and checked in with Yes Man, telling him that the Boomers and the Brotherhood could both be ignored. Yes Man was very passive-aggressive about her wanting to ignore these two factions (given one has howitzers and the other was predicted to be a huge threat), but allowed it. Which wrapped up “Side Bets” –

For NO XP. Because apparently that quest just does not give any. Jon doesn’t know if it’s a bug or a feature, but it certainly worked out for him there!

You know how it goes – attack of the wordiness! )

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – got another good chunk on this done, covering:

A) Alice telling Damsel and Skelter about how LaCroix’s sending her to Hollywood to grill Gary on the location of the Ankaran Sarcophagus, and saying that she hoped she didn’t find a pile of dust when she arrived; Damsel assured her in her own foul-mouthed way that she wouldn’t, as nobody would mess with Gary, before complaining about how Gary knows he’s one of the most important people in the city, and how that would be fine if he hadn’t decided to side with the assholes in the Tower. Skelter admitted he didn’t think Gary was really pro-Camarilla, just pro-Nosferatu (and indeed, I believe he’s a lot friendlier to you if you play a Nosferatu fledgling. Those guys stick together!)

B) Skelter then asking Alice about the sarcophagus being missing, and Alice telling him it sure as hell wasn’t at the Museum of Natural History, and he could confirm that with Beckett should he run into him. Cue Skelter being utterly shocked that Alice knows Beckett, and a deeply smug Alice happily informing him that Beckett was a great conversationalist – and thought Skelter’s theory about sleeping elders controlling their movements was full of shit. Skelter was like “he can believe what he wants, I’m keeping my guard up,” before complaining that the nights just got weirder and weirder lately in the city – a sentiment Alice fully agreed with

C) And Smilin’ Jack calling Alice over for a chat just as she prepared to leave – Alice was very relieved to discover that he had no intention of chewing her out over the whole “Nines accused of murdering a primogen” mess, as he knew she’d just been the messenger. He also assured her that Skelter was just a “big barkin’ pup” and only bit when he got cornered. Alice allowed that was some comfort, but admitted she still wished she’d never told LaCroix about Nines, or that she’d at least come to the Last Round first to get the story FROM Nines before going to Venture Tower. She asked Jack if he had any idea why Nines would go to Grout’s, and Jack admitted he didn’t, as Nines sure as hell hadn’t told him anything about going there –

Then revealed that he didn’t believe it was Nines there at all, because some vampires have the ability to make themselves look like other people (hilariously, it’s an Obfuscate power, just not one included in Bloodlines). A startled Alice admitted that would explain why he was acting so oddly, and asked if Jack thought this had all been a set-up, and he confirmed he did, saying LaCroix had wanted to get Nines out of the way for a while, and that sending the newbie to see what he wanted her to see would be a good way to do it. He promised that the Anarchs would shove his bullshit back down his throat at SOME point, but said that, in the meantime, Alice should keep things business as usual.

And there we have it! I ended with Alice promising to do what needed to be done – next time, Jack brings up the sarcophagus, and why HE thinks LaCroix might want it! Should be fun. :P

3. Watch something on YouTube: Check – once again, before starting the Workout Video Write-Up, I decided to watch a YouTube Short from my Recommendeds that intrigued me: “Gale destroys Lorroakan with words #baldursgate3” by SuNStereO! Which showcased Gale and Lorroakan (the wizard that hired Aradin and his company to find the Nightsong) sniping at each other in Lorroakan’s tower in Baldur’s Gate. And while the title described Gale destroying Lorroakan, I think Lorroakan gave as good as he got, honestly –

A) Gale started things off by noting that Lorroakan sought “the power of gods for the pettiest of reasons” and commented that at least he wanted to become a god to HELP people; Lorroakan responded by saying he hadn’t quite heard what Gale had said, “but the insolent tone was quite clear enough”

B) Gale lobbed back that his tone was “pitying, not insolent,” and then told Lorroakan straight up that an even greater power than the one Lorroakan was looking for was within his reach – “a Crown of Karsus!” He claimed that once he acquired it, he would overshadow Lorroakan’s ambitions, challenge Mystra and take her powers, “for the betterment of all.” Lorroakan scoffed, stating that “even if it still existed, you couldn’t possibly handle its power.”

C) Gale then played his ace card, letting Lorroakan know that “Netheril’s power is in my blood,” and that he knew Mystra “in ways most mortals can only dream of.” Unfortunately, that just confirmed his identity to Lorroakan, who shot back that Gale must be “Mystra’s discarded lapdog!” And mocked the idea that Gale’s “bark” would cause him to tremble. Ooof.

D) An annoyed Gale shot back that he didn’t need to bark – “my actions will speak for themselves. [pause, glance to the side] In time.” XD And an unimpressed Lorroakan told him to go and act then, stating, “I’ll open a fine vintage in your name, once word of your failure reaches me.”

...yeah, I think match point for that particular game might go to Lorroakan, actually. *pats Gale* Don’t worry, we’ll help Aylin kill him in my game. AFTER talking you out of your godly ambitions, come on man.

4. Get my tumblr queues sorted: Check – just had Victor Luvs Alice (N Smiler) to worry about today, and I’m pleased to say that I got two more items into the queue –

A) First, this morning, I took some time and finished off the post for Newt’s birthday fic – adding a link to the Christmas fic that it’s a sequel to, adding a “read more” cut, and finishing off the tags – before dropping it in the queue for Thursday

B) And then, tonight, while catching up on my dash, I stumbled across a post Newt had reblogged earlier, showing a TikTok posted by stromcuzewon featuring an education short about concrete – that someone going by dinosaurdinnertheatre had dubbed over with their own ridiculous narration, talking about how concrete is the answer to the question “What if we could make our own ugly version of rocks?” and claiming that concrete manufacturing places regularly release chinchillas onto the factory floor. XD I had a good laugh over it and promptly put it into my queue for Friday.

So that’s all sorted – and I already know exactly what my Song Saturday post is going to be, so I should be able to get that done nice and quick tomorrow! Hooray!

Yeah -- mostly quieter, but that workout video write-up remains a killer. *shakehead* At least the video itself is nearly done! I'm off to bed -- night all!

Busy Tuesday Evening

Tuesday, 24 March 2026 23:48
crossover_chick: gif of Doc gasping (BTTF: EEK)
[personal profile] crossover_chick
Yeah, time seems to have gotten away from me today, so let's dive right into the write-up, shall we?

Work – I must report that today was a pretty damn “meh” day at work. On the plus side:

-->The phone calls have finally calmed down, meaning we can actually get some work done without being interrupted every five minutes looking things up for people – I just had to update some parish relationships and call back a guy looking to update his recurring gift today

-->I was able to confirm to a guy who called yesterday that a gift had been posted today, which was nice

-->I got a very nice e-mail from a lady who I’d e-mailed about having both a pledge and recurring gift (people sometimes think they’re the same thing, which they are not, leading to them having two credit card charges when they try to “renew” their gift), thanking me for letting her know and choosing to keep the recurring gift

-->And I was able to start making a bit of progress toward clearing up some other issues, such as taking off the gifts that were actually meant for the newspaper office (which involves sending a memo to Fiscal so we can issue said office a check for the misattributed gifts)

On the minus side, however:

-->I also had to tell two people who’d called earlier looking for their gifts that no, said gifts had NOT shown up yet, I’m sorry (one guy is sending in a replacement, while the other woman is going to check with her parish and see if they still have it)

-->The credit card people never got back to us about the gift we had problems with yesterday, and when I tried to set it up again (before calling the guy back, as I didn’t want to waste his time if it went wrong), I got the same error, which is annoying

-->And I discovered that the damn issue of pledge payments not being posted if they’re charged on the same day the pledge is made is STILL PRESENT. Meaning I spent most of the day researching that to get a list of missed payments. >( And even worse? While checking all the credit card pledges our processors have posted recently, I found that the one payment that should have been excluded as a duplicate (a down payment on a pledge made in the same batch) was very nearly double-posted! Fortunately our database people caught that one before it actually happened, but – cripes, does it piss me off that the LEGIT ones are being suppressed while THAT one nearly slipped through!

So yes – very “meh.” *shakehead* We’ll see how things shake out tomorrow – I’ve got the check-in call with the credit card people in the afternoon, not that I expect anything to come of it...

To-Do List

1. Get in a workout: Check – and I chose to stick with Jon of Many A True Nerd for today’s session on the bike, as I’d seen something else I wanted to watch on his channel while bringing yesterday’s F:NV YOLO Remastered video. Accordingly, I spent my workout pedaling my way through roughly the first half of “Fallout: New Vegas - The Low XP Challenge!” A special one-off video Jon did six years ago to answer a very interesting question: What’s the lowest amount of XP one can earn playing New Vegas while still beating the game? His attempt to find out has so far featured –

A) The creation of Jo, the Perpetually Surprised Courier! A woman who has:

I. 10 Strength, 1 Perception, 10 Endurance, 1 Charisma, 10 Intelligence, 7 Agility, and 1 Luck as her SPECIAL stats (because passing skill checks is forbidden in this run – those give XP, after all – Jon decided the best thing to do was to set her up so she could both easily punch to death everything in her way, and easily take a hit or two)

II. Melee Weapons, Unarmed, and Barter as her tagged skills (because Jon wasn’t sure if she was going to handle her fights with melee weapons or unarmed ones, and because she was going to have to do a lot of buying and selling, so she might as well get better prices while doing so)

III. And Skilled (which immediately adds +5 to all skills but lowers experience gained by -10%) and Heavy Handed (which makes all melee and unarmed attacks do 20% more base damage at the cost of less critical hit damage) as her traits (because the first trait was essential to lowering the amount of XP she received during the game, and the second would just help keep her alive)

Easily one of Jon’s odder characters, to be sure – at least she got a somewhat normal name, I suppose. XD

We always need a cut for these )

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – got another page done on this tonight, covering –

A) Skelter recovering from Alice getting quite into his personal space while reminding everyone that LaCroix has Dominate (hence why she couldn’t try to warn Nines earlier) and that she wouldn’t have minded at ALL if Nines killed Grout, then asking a nearby vampire named Rob to verify if Alice was telling the truth or not, since he seemed to have a sixth sense about these things – cue a fictional vampire version of Rob Brydon from “Would I Lie To You?” confirming that Alice was telling the truth; a fictional vampire version of Lee Mack stating that even if she wasn’t, he wasn’t going to be the one to confront her; and a fictional vampire version of David Mitchell complaining that Lee never seems to find him scary when he gets mad. Causing Lee to inform David that that’s because he’s hilarious when he gets mad (which he is), and Rob to try and defuse the argument. And then David and Lee to start arguing about Lee’s claim that he can smell a dead fly across the room (a reference to a particularly ridiculous lie the showrunners gave Lee once in the “Quick Fire Lies” round). XD I know this is going to probably make a lot of people go “???” but fuck it, I love WILTY and I want to add the boys into my fic. I already put in the vampire version of Ed Sheeran from his “Bad Habits” music video!

B) Skelter telling Alice after all that that he’s willing to accept she might have been a patsy, but he’s watching her – Alice said that was fair, and confirmed with him that Nines got out of the city well ahead of the Blood Hunt (Skelter explaining they overheard some “Cammy fucks” discussing Nines murdering Grout and bundled him out of there). She was quite glad to hear that Nines wasn’t going to be immediately murdered, at least!

C) Damsel, still pissed off with Alice, telling her that she should consider herself really lucky that Nines got out in time, and asking what the hell she’d even done for them lately – cue Alice telling her about killing Pisha, startling our favorite bereted bitch out of her bad mood for a few seconds. XD Alice’s description of the Nagaraja’s death (stumbling into her own mystical fire and needing a couple of mercy shots to the head) made the entire bar shudder, and Skelter wondered how the hell Alice kept even finding this shit –

Cue Alice going “Rabbit keeps running off and forcing me to chase him.” XD I left off with Skelter suggesting she try “ignoring the fucking hallucinations for five minutes” and Damsel demanding any information she might have on LaCroix – tomorrow, we’ll pick up with Alice telling them all about her upcoming trip to Hollywood to find Gary!

3. Watch something on YouTube: Check – before diving into the Workout Video Write-Up above, I made sure to get in one YouTube Short that I saw in my Recommendeds and found intriguing: “The Great Old One Warlock's best reaction in Baldur's Gate 3” by DragonsDream! A little video showcasing how GOO Warlocks get some special dialogue when they come across a strange hole in the wall with disturbing tendrils coming out of it in what I believe is Moonrise Towers in Act 2! First, upon encountering the hole (which is actually a trap laid by the Absolute, the Big Bad of the game, hoping to grab the player character for a little chat should they be dumb enough to stick their hand in), a GOO Warlock will note that, whatever this thing is, it excites their patron. And when they stick their hand in the hole and feel something grab it, they can choose to “Invite the presence in. There’s always room for one more.” Leading to the Warlock being pulled into a strange void, surrounded by Elder Brain tentacles as the Artefact works overtime trying to keep them safe from the Absolute’s influence during the aforementioned chat –

And, in this particular video, to “Free Bird” by Lynyrd Skynyrd playing as the eldritch vibes roll. XD It was very funny – I’m glad I took a few minutes to watch it! *quietly notes down another thing for Smiler to try once they’re at the correct part of the game...*

4. Get my tumblr queues sorted: Eh, check, but I didn’t get as much done here as I might have hoped thanks to the Workout Video Write-Up taking up so much of my time. But I did get one thing into the queue for tomorrow on Victor Luvs Alice (N Smiler) (Valice Multiverse was, as usual, dead) – a video by davidolundell on TikTok, posted by the blog sometiktoksarevalid, of I presume David showing off a desk that was absolutely FULL of various interlocked secret compartments and drawers (claiming that his “future wife’s mother-in-law” – yes, that’s how he put it – asked him to keep something in it...that something being an epi-pen XD). With a comment by dduane about how her late husband Peter would have loved that desk, as he always wanted more secret compartments in stuff. XD It was a cool and fun video, and I just wanted to share it!

Whew! Yeah, that write-up definitely took longer than I wanted, as I definitely wanted to get more in the VLA(NS) queue today...but hopefully I can sort the rest of it out tomorrow. Gotta at least get Newt's gift fic post completed! For now, though, I have to head to bed -- night all!

Wet And Cold Monday

Monday, 23 March 2026 23:47
crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
[personal profile] crossover_chick
Yeah, the weather was absolutely miserable today -- pouring rain in the morning, clouds for much of the afternoon, then a bit of spitting snow on my drive home. Nothing major or ready to accumulate, fortunately, just -- annoying. *grumbles* This does not feel like a good start to spring. Fortunately it's supposed to get warmer as the week goes on...before cooling back down for the weekend, of course. Meeeh. I really wish we lived in a place with better weather -- it feels like the nice days get fewer and fewer around here as the years go on...

Anyway -- enough bitching about that. Here's the daily write-up for you all:

Work – Well, I am pleased to announce that the start of this workweek was at least somewhat less frustrating than the end of the last one, if only because we got fewer phone calls today. Like, yeah, we still had people calling in to check on gifts and whatnot, but the volume of calls was much lower, and for that I am grateful. *nods* My first day back at work was thus spent:

A) Doing the GL for pretty much the entire morning (as there was a lot of stuff posted on Friday that needed to be sorted through)

B) Going through my e-mails and answering a question from our database tech person about a duplicate gift in one of the remaining credit card batches that she was trying to post...and having to loop in the credit card people because the duplicate gift in question was a Capital Campaign gift in a regular Appeal batch. Which isn’t supposed to happen. *rolls eyes*

C) Returning a message from someone who left a voicemail asking if we’d received his gift after closing on Friday – I let him know we did have it (while noting that he seemed to have some duplicates on the system, which might explain why he got another ask)

D) Answering a few phone calls from people looking for gifts, or checking what they did last year so they could decide what to do for this year’s gift, or setting up a pledge with me over the phone (not a credit card one, interestingly – my coworker got all those ones!)

E) Going through some of the problem items I found at the end of last week – fixing a parish credit on a gift, determining that one gift was indeed posted to the wrong person (same common name for our area), and determining that another was posted to the RIGHT person, she just seemed to have remarried or something (I updated her name accordingly)

F) Doing some reversals to fix some of the issues I’d noted (like the gift being on the wrong person)

G) And e-mailing the credit card people AGAIN when we got another error on someone’s credit card gift before my coworker could even enter the information *rolls eyes*

Yeah – still pretty damn busy, as you can see, and a little frustrating in spots (mostly due to the credit card bullshit, but what’s new), but – not as bad as last week. We’ll see what happens on Tuesday as I work to catch up on everything else!

To-Do List

1. Get in a workout: Check – got back on the bike today to catch up with The Drunken Melee Adventures of P. D. Shoot in “Fallout New Vegas: You Only Live Once Remastered - Part 35 - Thrown To The Dogs!” The latest episode saw P. D. Shoot leave the “tutorial” areas of “Dead Money” and start working on getting the actual heist for Father Elijah underway, and featured:

A) P. D. braving the Medical District again (after sending Dean Domino back to wait at the central Fountain, which he was willing to do now that they’d successfully got out of the Residential District) and killing the two Ghost People still inside to make the area safe (or as safe as anywhere gets in “Dead Money”)! Reason? With the two enemies cleared, she was able to head back to the actual clinic in the district, which was one of the few places she was actually allowed to wait (apparently this DLC is very picky about where you can stand around doing nothing for a few hours). She thus advanced time past midnight, which refreshed her five daily doses of Implant GRX and made her feel much better about life. Because she wasn’t doing anything in the bigger, nastier areas without her supply of subdermal Turbo. *nods* She also took advantage of the opportunity to loot some of the trashcans and hit the workbench in the basement (where she used the terminal to free Christine) to make herself a Cosmic Knife Spear – Jon wasn’t sure if she’d get much use out of it, as he much preferred her Bear Trap Fist for beating up and killing Ghost People (thanks to the extra damage granted by the “Cross” move), but figured it was better to have it than not!

Usual Cut To Spare Reading Pages )

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – Got through another page of this tonight, covering:

A) Alice taking the elevator back down to the ground floor of Venture Tower, asking the Wonderlanders along the way if they thought Van, Terrence, and Mercurio had believed her when she said she was going to pack and get some blood, and didn’t suspect her of running off to immediately warn the Anarchs what was about to go down; Cheshire replied that they probably had their suspicions, but she had reasonable doubt on her side – and better yet, none of them were loyal enough to LaCroix to rat her out if they did know. Especially not Mercurio, who sold weapons to the Anarchs. Alice was very glad to hear that, as you might expect.

B) Alice then saying she hoped she caught Nines before the Blood Hunt really kicked off, and complaining about how much she regretted mentioning his presence at Grout’s in front of LaCroix, as she should have known it would go poorly; Caterpillar comforted her by saying she couldn’t have known it would go this poorly, and Alice agreed before wondering again what the hell Nines had even been doing there in the first place. But she knew that she would likely not get an answer to that tonight, so she resolved to put the question off for another time (Hatter: “Good, because that’s when the answer is coming”).

C) Alice then leaving Venture Tower (with a quick wave to Chunk, who was busy eating a burger) and following Rabbit to The Last Round, where she burst in the front doors looking for Nines – only to be confronted by a furious Skelter, asking what the fuck she thought she was doing, showing her face there after fingering Nines for killing a primogen. Cue Alice yelling back that she hadn’t said anything about Nines killing anyone, and if LaCroix had claimed she had, he was a lying liar who lies, and that she’d run back here to try and warn him; Damsel demanding to know why she hadn’t done that last night; and Alice screaming that “LACROIX HAS DOMINATE” and going on about how, if Nines did kill Grout, she wanted to shake his hand, because yes, the fucker needed to die, and she had been about ready to kill him herself after getting through that horror show of a mansion.

Whew – high-octane stuff, as you can tell! Which will be taking a swerve into the ridiculous tomorrow, as we will be starting off with me finding a way to shove the main three cast members of the British comedy quiz show “Would I Lie To You?” into this fic. XD See you then!

3. Watch something on YouTube: Weird mix of “no check” and “technical check,” I’d say, given that I didn’t quite finish the F:NV YOLO Remastered episode above during my actual workout, then ended up rewatching a decent portion of it during my write-up. So I watched something, I just didn’t watch any additional videos on TOP of it. Not entirely sure what I would have watched, granted, but it still would have been nice to get in something else. *shrug* What can you do.

4. Get my tumblr queues sorted: Check – took a moment just now to go into the drafts on Victor Luvs Alice (N Smiler) and whip up a rough draft of Newt’s birthday fic post! It’s not finished, obviously, but at least I don’t have to do the entire thing tomorrow now. *nods* Planning ahead!

Other:

-->Happy to say that one of the Little Corners people got back to me about the bug I reported, asking me about my hardware – I let them know the pertinent information. Let’s see if they get back to me again anytime soon!

-->And if you were wondering about the situation with Dad’s teeth, they were able to tighten up his bottom plate so it sits better in his mouth – ain’t perfect, but it’s better than it was!

And there we are then! And now it is time for me to head to bed. *nods* Hopefully tomorrow will be better weather-wise, at least -- night all!

Decent Sunday

Sunday, 22 March 2026 23:48
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
The weather was miserable, granted -- starting out cloudy but kinda warm, then getting colder and rainier as the day went on -- and there were a few annoying moments here and there, but I got to have a big bowl of Honey Nut Cheerios, chocolate granola, and banana slices for breakfast, my parents got calzones from our favorite calzone place for lunch (spinach & pepperoni and chicken parm), AND we had chicken pesto pizza for supper, so food-wise it was great. XD And there's plenty of leftovers I can take for lunch over the next couple of days, which is even better. :D You guys have no idea how much I've missed calzones and pizza and the like -- we've been avoiding them because Dad couldn't eat them. He's still having some trouble with his dentures, mind, but he's got a dentist appointment tomorrow, so HOPEFULLY something can be done then. Fingers crossed!

As for my goals for the day, I did pretty well on those too:

Tumblr: Once again there was nothing going on over on Valice Multiverse – but over on Victor Luvs Alice (N Smiler), I did indeed spend the morning going through my tracked tags and looking for more stuff to add to my drafts for later queues! And I’m happy to say that I was able to snag a good number of posts, including:

A) A Vampire: The Masquerade – Bloodlines gifset by claudiawolf, depicting scenes from the Ocean House Hotel level like the White Dress Woman ghost, the one I named Dorothy in “Londerland Bloodlines: Santa Monica’s Vale Of Tears,” running from her murderous husband down a hallway, and one of the paintings on the upstairs balcony shaking in a worrying way – it’s a good level and I thought the gifs were quite well done

B) A VTMB photoset by gamerism depicting locations in the Chinatown map area, including Kamikaze Zen (the computer place you have to infiltrate to do the “setting up the Nosferatu Schreknet hubs” mission), The White Cloud (where the creepy guy who sends you to do things like get a dead criminal’s eyes and be a “bad luck farmer” in the local spa works), and the noodle shop (where you can meet Yukie and help her avenge her dead mentor by fighting a wereshark) – the pictures were really pretty, edited to make the colors really POP

C) A photo post by twisted-cat2476 showing off her latest acquisition: a The Smiler pin with the iconic swirly-eyed smiley face and “CORRECTED” hanging down from underneath the logo – I like Smiler merch myself, and it’s a very cool pin :D

D) An Alice: Madness Returns photoset by cbcks depicting the cutscene where Alice falls down the rabbit hole after confronting Pris Witless, tumbling about through the normal Wonderland debris before seeing the new added Ruin-themed mechanical stuff at the bottom and changing into her Wonderland form as she enters the Vale of Tears – it was a nice photoset with some good shots, depicting a very cool moment from the game in the kind of detail you don’t often see on tumblr

E) A photo post by edellis showing off their fanart of A:MR Alice in her Queensland dress, featuring two variants of a portrait of her looking off to the side (one with a simple frame background, one with a Queen of Hearts cards background) sandwiching a picture of her standing in the card castle that serves as the entrance to the level once you leave Cardbridge – it was some very nice fanart, and I found the way they did the cards in the background of the middle one to be very impressive – they looked just like the ones from the game!

F) A photo post by vorpalbae showing off some A:MR fanart they found on max.wise.art’s Instagram, featuring his take on what a Polly Pocket playset based on A:MR might look like: a compact with teeth lining the rim; tiny Alice and Cheshire figurines; a bottom section that mostly resembled the Vale of Tears with a bit of Queensland mixed in in the form of a hedge maze (with a cake at the end), and Ruin pouring in from the side; and a top section with rooms depicting some of the realms Alice travels through in the game (Hatter’s Domain, Deluded Depths, Dollhouse, Rutledge Hallucination, and Dollhouse Basement) – it was very cool and very well done

G) A short Corpse Bride video by rjvill, showing a few clips of the film like Victor and Emily looking at the butterfly in the forest, Emily giving Victor his ring back, and Emily dissolving into butterflies at the church doors, set to some pretty background music – the quality on the video was not the greatest, but I still liked it, and the music rjvill chose was pretty

H) And a text post by callagoo simply stating “anyone else think the corpse bride should have ended with victor and victoria and emily as a poly couple” in pink – I mean, the Corpse Bride trio were basically my first OT3, so, yeah :P

*nods* A good haul! Should help get me through a couple of queues, at least. :p


Writing: I spent the time after lunch revising my tumblr friend Newt’s birthday gift fic (the Valicer In The Dark/Dead Boys Detectives crossover where my crime trio has to tell the titular detectives, Charles and Edwin, that they’re stuck in a place where ghosts must be destroyed as there is no afterlife) as I said I would last night – main things I did were:

A) Start the whole thing off by finding some clips of Charles and Edwin (mostly ones showing them acting like an old married couple) from Dead Boy Detectives on YouTube and watching them through to make sure I had their voices right for the fic (very important, that)

B) Cut out the whole bit specifying how the Spirit Wardens in this world kill ghosts (by boiling them in electroplasm) – while I liked the part where Edwin automatically corrected “electroplasm” to “ectoplasm,” only to be told “no, it’s electroplasm because it’s electric – are ghosts not electric where you’re from?” it just slowed things down and fucked with the pacing

C) And adjusted some of the dialogue – Smiler’s now the one who explains how most ghosts in their world aren’t as sane as Charles and Edwin are (mostly because poor Victor was getting tongue-tied trying to do it), while Victor is the one who initially tells the boys there is no afterlife (Alice dropped the bombshell in the first draft). Gotta fit the right words to the right person!

Couple that with some general rephrasing and cleaning up, and I think this fic is good to go. :) Hopefully Newt likes it when it goes up on Thursday!


Portal 2: Spent a half-hour in the bowels of Aperture Science this afternoon, getting through three whole test chambers today! Mostly because the first two were pretty simple, granted, but still. XD In order, we had –

Chamber 16: The big screens around the elevator advertised various custom paint jobs you could get for the infamous turrets (both solid colors and patterns like plaid and forest camo – the latter of which is actually the color of the “blind box” turret figurine I got to go with my Chell figure and Wheatley light-up keychain years and years ago), and indeed this chamber featured them heavily – to the point of having a turret tucked away behind a grate in the wall in the tiny entrance “hall,” ready to shoot you as you passed by. *rolls eyes* Fortunately it was easily defeated by running and jumping past its laser sight as fast as possible. The test chamber itself was divided into three distinct areas:

I. The starting area, which consisted of a big red floor button, and a laser emitter on the ceiling, pointed at a portal-able bit of floor nearby – the laser emitter turned on when you stood on the button, and could be portaled to wherever you needed it to be

II. A side area to the right, separated from the main area by a big glass partition, that had three turrets lined up in a row in it, ready to shoot you should you try to come around the side of the partition, all guarding a Weighted Storage Cube and a Laser Redirection Cube behind them – unfortunately for them, they were facing some portal-able chunks of wall…

III. And another room next to the starting area, cut off from the other two areas with glass walls, featuring a bunch of turrets guarding the laser receiver and the exit door, which did not have seem to have any immediately-visible entrances

Figuring out how to handle the first part of the test was easy, as you might imagine – once I figured out that the button turned on the laser emitter (and killed the camera GLaDOS had set up in the room), all I had to do was put a portal on the bit of floor beneath the emitter and another on the wall in front of the turrets in the side area with the cubes, then stand on the button and watch as the laser first set the turrets on fire, then blew them up as they overheated. :D The second part was a bit more complicated, though – you see, when I initially stood on the button myself to kill the turrets, I assumed that it also opened up an entrance to the room with the emitter in that side area with the cubes. But when I took the Weighted Storage Cube over to said button and used it to give myself a permanent laser (after briefly moving one of my portals so I could walk down the hall safely), I discovered this wasn’t the case – all of the glass panels stayed in place. Which was a relief in one sense, as all the turrets were facing me when I looked at them through the panel – but was also a puzzle in another, because how was I supposed to solve the puzzle and escape if I couldn’t get into that room?

...And then I remembered “that panel is glass – and lasers are light.” Sure enough, once I brought the laser back down near the floor, I was able to use the Redirection Cube to redirect it right through the glass panel, killing the turrets on the other side and powering the receiver. Which opened up a couple of blue glass panels on the side wall next to me and allowed me to access the room and the now-open exit door! Allowing me to head out and to the next test chamber...all while GLaDOS hummed “For He’s A Jolly Good Fellow” in a vaguely-menacing way…

Further Portal Shenanigans Below )

Workout: Well, Jon once again uploaded the latest F:NV YOLO Remastered episode too late for me to watch it while on the bike (in fact, he uploaded it right as my workout ended) – so instead I pedaled my way through a different, older Fallout: New Vegas video he did around the time that The Outer Worlds (another RPG made by the creators of New Vegas, Obsidian Entertainment) came out: “Fallout: New Vegas - The Gun Runners' Arsenal Challenges!” This was a one-shot video talking about the special challenges that the Gun Runners’ Arsenal DLC added to the game for people to complete for loads of XP, because Jon had never really covered them before and was always keen to make more videos talking about just how flipping good New Vegas is and how much content it has. :p The specific challenges he covered in the video were –

A) “Vault 13’s Revenge” – kill 15 super mutants using a weapon that you might have been able to find in one of the first two Fallout games, like a 5.56mm pistol, plasma grenades, or a power fist! Because the title refers to the vault from which the very first Fallout protagonist came from, which was threatened by super mutants in that game. Jon said that this was one of the easier challenges, and proceeded to prove it by acquiring That Gun (a unique 5.56mm pistol specifically named after a type of pistol in the original games that players would call “that gun”) and slaughtering the friendly super mutants of Jacobstown. Which – completed the challenge, but also left him feeling very ashamed. *nods* As he should be – Marcus deserved better!

This got long, who is surprised )

YouTube: Well, as usual, summing up my workout video took up most of my evening – but I was determined to watch something, so I went ahead and checked out a couple of Shorts that I’d noticed lurking in my Recommendeds that I found intriguing –

A) “When Oghma’s Cleric Meets a God #baldursgate3” by SuNStereO – a short showing off a unique interaction that a Cleric of Oghma (god of knowledge) can have with Milil, the minor god of music that serves as the entertainment at the epilogue party. Basically, Milil starts the party off pretty sad because he considers himself “washed up” after being banished to the Fugue Plane by trickster god Cyric – however, a cleric of Oghma can cheer him up by telling him “It’s an honor to meet the Wise One’s closest godly ally.” He promptly goes “damn straight it’s an honor,” notes he sensed a “whiff of the wise” about the cleric, and asks what he can do for a fellow “Oghmanyte.” XD Just another fun little extra in a game full of fun little extras depending on your class!

B) “They didn't say “cut" and it led to one of the best jokes of Dungeons & Dragons: Honor Among Thieves” by Featurama – a short talking about how one of the funniest moments in the Dungeons & Dragons: Honor Among Thieves film came about! Basically, when the paladin Xenk parts ways with the main characters (having helped them acquire the artifact they need to perform a big old heist on their former friend), he turns around and walks away in a straight line down the beach they’re all hanging out on. His actor, Regé-Jean Page, was only supposed to keep walking until one of the directors said “cut”...but as you might have guessed by the title, neither director said “cut” because they wanted to see what would happen, particularly when Regé-Jean ended up encountering a big old rock in his path. Regé-Jean’s decision to march right up it and hop over it rather than go around (coupled with lead Chris Pine’s commentary) proved so funny to them that they knew they had to include in the final product. Given it seems to be a pretty iconic moment I’ve seen a lot on tumblr and the like, I believe this was the correct decision. XD

So yeah -- pretty productive day, overall! And now it is time for me to head to bed so I can get to work tomorrow and face whatever bullshit is waiting for me. *grimace* Night all!

Goals Achieved Saturday

Saturday, 21 March 2026 23:46
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
For me and Dad, actually -- he finally managed to get his dentures back in today! He hasn't put them in since this whole mess started because he couldn't get them to stay, but today he tried them out so he could have hot dogs and fries for supper. The top plate was fine, but apparently the bottom plate doesn't fit quite right -- fortunately, he has a dentist appointment on Monday where he can get them to fix that. *nods* Here's hoping it goes well!

As for me:

Cleaning & Laundry: Twas another long Cleaning Saturday, but we’re not surprised by that these days, are we? I started the whole process at around 10:40 AM; broke for lunch shortly after 1 PM, with almost all of my dusting completed; then picked up again around 1:50 PM and finished the last of my dusting, along with my Swiffering and vacuuming, by 2:40 PM (all the while listening to someone play a “lone wolf” version of Baldur’s Gate 3 with an asshole nobleman dwarf Great Old One Warlock (who was constantly screwing over the “peasants”), and then someone else go through the BG3 take on the warlock class and the three pre-final-patch subclasses (Fiend, Great Old One, and Archfey) in detail – it was what I was in the mood for!). First load of laundry, meanwhile, went into the washer around 11:50 AM, and the second load came out around 4:10 PM. *shrug* Just the way of things – and at least I have the pleasure of knowing I won’t have to do it next weekend!

Little Corners: I returned to my virtual stickerbook game today after I was done with the cleaning/first round of laundry, and I’m happy to say that I had a mostly good time with it, with just a bit of unfortunate screwiness at the end –

A) After folding up my sheets, I loaded up my latest save and proceeded to pick up where I’d left off with my latest project – the Ruins corner! You know, the one that is two broken-down walls and features stickers of things like a sad skeleton that you can dress in rusty armor, broken-down pillars and old fountains, lots of plants, and – if you can unlock it – an adorable squirrel in his own rusty armor! :D Here’s what I did with that today:

I. I moved the “nest full of baby birds being fed by their parent” sticker I unlocked last time off the big squat pillar I’d put them on at the end of my first session and onto a convenient little ledge on the crumbling left-hand wall above, and got rid of the squat pillar entirely – decided I didn’t actually like the look of it in the end. That’ll happen sometimes!

More Nattering On About Decorating Below )

Writing: I got almost two pages of Chapter 6 of “Londerland Bloodlines: Downtown Queensland” edited tonight, I am pleased to report. :D Said two pages featured:

A) Alice, Van, Terrence, and Mercurio being escorted out of LaCroix’s office by the Sheriff – Alice saying that she’d see LaCroix when she had the sarcophagus in hand, and LaCroix going back to his city-gazing with an annoyed “nothing is ever easy in this city,” which Alice had to give him – and Van stating how relieved he was that LaCroix didn’t chew him, Terrence, or Mercurio out...before sheepishly going “No offense” to Alice XD

B) Alice telling Van that she wouldn’t take offense – but as that comment had been a bit rude, she’d take anything he knew on Gary and the Nosferatu, as her own experience with the clan was limited. Unfortunately, Van didn’t know much about Gary in particular – he and Terrence hadn’t been down to Hollywood since the Camarilla entered L. A., since it was solidly Anarch territory – but he was able to tell her that the Nosferatu, while not easy on the eyes, were a clan you didn’t get on the bad side of, as they knew everything about everybody. Terrence followed that up by stating they were tight-knit too, and if you pissed off one, you pissed off the lot...before quickly reassuring the suddenly-uneasy Alice that she shouldn’t see any reprisals for killing Brother Kanker; his decision to join a Gehenna death cult dedicated to spreading disease had probably made him persona non grata among the Nossies before she got to him

C) Terrence then telling Alice that the best advice he could give her when it came to dealing with Gary was to be polite, as he loved screwing with rude people (well, people in general, but ESPECIALLY rude ones) – Cheshire, however, told Alice that his take should be tempered, as Gary’s idea of “rudeness” might be a little askew from the norm, and he did enjoy it when people matched wits with him. Alice noted this and said she hoped Gary had wits worth matching

D) Alice confirming that none of the men had an idea of where to start looking for Gary – Terrence confirming he and Van had not been in Hollywood in ages, and Mercurio saying that he’d been stuck in Santa Monica all this time, so Alice was going to have to rely on Isaac’s good graces (though if she wanted to see him to get some gear, he had some new goodies to share with her). Alice, curious, asked how things were going in Santa Monica – Mercurio immediately bitched that they were boring, even with this sarcophagus business –

Only for Van to tell him things would be getting more interesting soon, as Therese Voerman had petitioned LaCroix for the position of Prince of Santa Monica, and was likely to get it. Mercurio noted that this was probably why Jeannette had loudly decided to go officially Anarch and pester Nines for a Baronship, and that she was likely to get it too, causing Terrence to complain that the city would end up neutral ground just because those two couldn’t stop fighting. He followed up with that it at least made it easy to keep them distracted…

While Alice quietly noted that the sisters’ plan to see who wanted them distracted fighting was working out perfectly. They just had to hope that no one noticed they were never in the same room together! XD

E) And Alice heading out with the excuse that she had to do some “housekeeping” before her trip to Hollywood – then warding off a somewhat-suspicious Terrence by saying that she needed to pack (as it would probably be smarter to rent a hotel room down in Hollywood rather than constantly going back and forth) and get a snack (as she’d burned a lot of blood in the museum). He bought it and told her just to get herself down there sooner rather than later – she promised that she’d head out tomorrow evening at the latest, and parted ways with the men (Mercurio jokingly telling her not to get murdered).

Hooray for progress! We’re now about seven pages from the end now, folks – next time, we’ll pick up with Alice asking the Wonderlanders if she actually convinced Terrence that she wasn’t about to immediately run off to the Last Round and warn Nines about the Blood Hunt. XD

Other: I got to these a little later than I’d intended, but I did get to them – and now Moose’s messages are all answered again! Sorry about the long pause, but – that just seems to happen between us, doesn’t it? :p

So yes, all goals achieved for today, w000~ And now it is time for me to go to bed and try to get some sleep. Tomorrow's goals: Either work on some of my drafts or go through my tracked tags on Victor Luvs Alice (N Smiler); revise my gift fic for Newt so it's ready to go on the 26th; play some Portal 2 and conquer at least one more test chamber; get in a workout; and watch Jon's latest F:NV YOLO Remastered episode (HOPEFULLY those last two can be combined, but who knows anymore). We'll see how I do on those -- night all!

A Somewhat Frustrating Friday

Friday, 20 March 2026 23:48
crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
[personal profile] crossover_chick
In that I had another annoying day at work, but the evening was all right, at least --

Work – Yes, as per the above, it was unfortunately another frustrating day at work – though I will say that I at least got more of what I wanted to get done, done this time around:

A) I started by doing my time card (didn’t want to forget again), then working my way through the GL – which was fairly big, and just a LITTLE complicated thanks to all the Foundation gifts that were posted the other day

B) Then I put on the latest round of endowment gifts, since my boss asked me to prioritize those

C) Then I spent the rest of the morning going through that thank you QC file from yesterday, finding more problems that needed to be solved and more checks that were actually for the newspaper office, not us (so we’re going to have to take those off and issue a check to them this upcoming week), all while being regularly interrupted by phone calls because the latest mailing went out recently and that ALWAYS prompts a ton of calls along the lines of “I already sent in my gift” or “this person is actually deceased” or “I need to change my parish”

D) Then I started the afternoon portion of my shift post-lunch by returning some messages from the fifty million people who tried to call us during our lunch hour, making one person inactive (they moved out of state) and listening to another rant about how insulted she was that we ask her to give a larger gift (and fun fact, her current gift was actually put on for the wrong amount, so I’m going to have to fix that later)

E) Then I spent some time gathering up supporting evidence (i.e., images of checks and gift envelopes) for those gifts I’d identified as belonging to the newspaper office, along with marking more people deceased as per phone calls and double-checking the gifts of people who were listed as having both a pledge and recurring gift (one was already taken care of, one I shut down the recurring gift because the person in question ALWAYS makes a pledge – we get a fair number of people who make recurring gifts without realizing what they actually are)

F) And I ended the day wrapping up things with a few final e-mails (including one to my supervisor with all the check and envelope images I’d gathered) and posting the batch of credit card gifts we’d done throughout the day

Whew! Lot to do, and the phone ringing so much did NOT help. I started flinching every time I heard it because it was like can you not let me finish one thing. Hopefully it’ll be less chaotic on Monday, but we will see… Just glad it’s the weekend again right now!

To-Do List

1. Get in a workout: Check – ‘twas my final night on the bike this week, and I spent it pedaling my way through:

A) The rest of “Fallout: New Vegas - The Man With The Platinum Chip” by Jon of Many A True Nerd! Which featured more of Courier Bames Jond wandering around the 10,000% Extra Damage Mojave Wasteland starting fights (both personally and between different factions) and seeing who won! His adventures included:

I. Visiting the NCR Correctional Facility, and – after successfully sniping off Dawes at the door to get inside (as the guy would have seen through his Powder Gangers disguise), only to fall to leader Eddie within when he tried to present himself to do some quests – kicking off the fight between the NCR and the Powder Gangers for control of the prison! Jon remarked that normally the NCR win this fight handily (good to know as Victor WILL be backing them when he takes on the prison) – but with damage on all guns cranked up so high, he suspected that the Powder Gangers up in the guard towers would prove much more lethal in this universe –

And he was correct! The NCR were torn to pieces by the tower snipers despite having arguably better guns because they couldn’t get a good bead on them. Jon actually reloaded the fight after the first go to see if they could do any better, and – not really. One guy managed to survive long enough to get inside the actual facility, and even he fell to the first Powder Ganger he came across. *clicks tongue* Sad. Jon decided that wouldn’t do and reloaded again, this time having Bames Jond take out the tower snipers before kicking off the fight –

And that went a LITTLE better for the NCR, admittedly – this time, three whole guys survived to storm the main facility. And it looked like they actually might have a chance at winning too – until Eddie showed up with a plasma pistol and managed to take them out before they could reach the stairwell. Bames quickly changed out of his NCR armor and made friends with the new crime lord...then shot him and all his buddies in the face because fuck it, why not. XD

The write-up got long enough to deserve one of these )

B) And, just to fill out the little bit of remaining time, the YouTube Short “Baldur's Gate 3: Picking Your Warlock Patrons” by Dungeons & Dragons! (I presume the official YouTube channel of the game.) This was just a quick clip of Nick Pechenin, the Lead Systems Designer over at Larian, talking about the different types of patrons your warlocks can have in BG3 – specifically, the Great Old One (the eldritch monstrosity, which focuses on cold and necrotic damage and having tentacles come up to grab your enemies...unless you’re me, in which case it’s all psychic damage all the time) and the Fiend (naturally a devil – the clip in fact featured Mizora, Wyll’s patron – who focus on channeling the “hot hot fires of hell”). *shrug* It ate up the remaining few seconds of my workout!

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – got through the rest of Alice’s meeting with LaCroix today, which featured:

A) LaCroix announcing that yes, he was officially calling the Blood Hunt on Nines for the murder of Grout, and Alice feeling a wave of relief as the compulsion on her finally lifted, and immediately making plans to run to the Last Round and try to warn Nines once this meeting was over with

B) LaCroix cheerfully noting that Alice had at least removed one other encumbrance from him, then looking at her little entourage and asking if they need more help getting the sarcophagus up to his office; cue Alice awkwardly revealing that the sarcophagus had already been stolen when they arrived while Van, Terrence, and Mercurio all avoided eye contact

C) LaCroix briefly flipping out over the news that his precious sarcophagus was missing, baring his fangs and getting ready to shake Alice – before suddenly realizing who the most likely culprit was and calming down into sullen resignation with an annoyed “Gary

D) Alice asking who Gary was, and LaCroix explaining he was the Nosferatu Primogen, and how the Nosferatu were the only other ones who knew what had happened to the sarcophagus and how to get at it; Alice proceeded to wonder why he didn’t just use one of THEM to fetch it, then realized that that probably would have been a big mistake – then wondered why one of them would steal it, if they supported the Camarilla, causing Cheshire to point out that she only knew of one member of the clan who supported it, and that supporting the Camarilla in general was not the same as supporting LaCroix in particular

E) LaCroix demanding that Alice find Gary before the sarcophagus was “exploited” – then explaining that no, this wasn’t a Grout situation, Gary just was not an easy person to get a hold of when Alice was like “oh shit, is he not answering his phone either;” he followed up by telling her that the Nosferatu holed up under Hollywood, which was Anarch territory, and that the local Baron, Isaac was at least somewhat civil to the Camarilla and might know how to contact them. Alice was like “guess I should see him to start – and mind my manners,” to which LaCroix replied, “For a change.” XD Alice couldn’t even argue with that after last night! XD

F) And the whole thing ending with LaCroix reiterating that Alice’s task was to find Gary, get him to talk, and then get the damn sarcophagus, before getting the Sheriff to kick everyone out of his office so he could formally announce the Blood Hunt

*nods* Very good progress – the number of pages I have left to edit is officially in the single digits! :D Tomorrow we’ll pick up with everyone leaving the office, and Alice chatting to Mercurio, Van, and Terrence in the aftermath – should be an enlightening conversation for her...

3. Watch something on YouTube: No check, but that was not a surprise, given tonight was Game Night (Parcheesi – Dad won the first game, Mom the second) and I’ve had almost no time for videos anyway given my workout video write-ups are getting longer and longer. *grumbles* Something has gotta be done, though damned if I know what yet...

4. Get my tumblr queues sorted: N/A – didn’t have anything to do on Victor Luvs Alice (N Smiler), and I ended deleting the ask I had on Valice Multiverse because it was just a “hey isn’t the world rather shit”-style one that I didn’t feel like answering. Yes, I know the world is rather shit, but do we have to talk about it on my pretendy-fun-times blog?

So yeah -- not a great day, but I at least feel less stressed tonight than I did last night. But now it is definitely time to hit the sack. Tomorrow's goals: clean my room and do my monthly laundry (since I skipped last week -- wanted to adjust my schedule to account for stuff happening at the end of the month); play some Little Corners (as I expect the room clean and laundry to take a while); continue editing "Londerland Bloodlines: Downtown Queensland" (inching closer to the end!); and answer Moose's messages (because they have been sitting in my inbox for a while now). And hopefully watch the OXBox list of the week, but we'll see. *nods* Night all!

Annoyingly Busy Thursday

Thursday, 19 March 2026 23:45
crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
[personal profile] crossover_chick
As my write-up will attest to:

Work – It was a very frustrating day at work, I’m sad to say, consisting of:

A) My coworker having to deal with an error that the credit card people INSISTED we wouldn’t get again right at the start of the day, leading to me having to e-mail them again to say “Hey, what gives” (and then to say “the gift in question is in this batch, as per my previous e-mail”)

B) Me then spending most of the rest of the morning writing up a long summary of all the issues we’ve had with our credit card company at my supervisor’s behest, which involved a lot of looking up things and referencing old e-mails and the like, all while dealing with quite a few phone calls (including more credit card gifts – fortunately every one after the first went through successfully)

C) Me then ATTEMPTING to spend the afternoon working on a QC file for the latest thank you going out (double-checking multiple gifts on people’s records), only to keep getting interrupted by either more phone calls (like people looking for tax letters, or asking to be taken off the mailing list, or changing their parish, or…) or my coworker needing me to look something up for her, meaning I didn’t get through much of it…but discovering four gifts meant for our NEWSPAPER office (people paying for their subscriptions) in said QC file in the bit I did get through

Yeah, it was – it was a lot. I mean, it may not seem like a lot from that write-up, but trust me – in that office, dealing with the phone ringing so often while trying so hard to get that summary sorted and that file done? It was a LOT. *sigh* Hoping tomorrow is a better day – at least it’s the end of the work week, so it’s got that going for it!

To-Do List

1. Get in a workout: Check – tonight’s pedal session on the bike took me through:

A) The end of “D&D But... Everyone Has Amnesia Again | Oxventure | D&D with Scratch Card Character Sheets!” And the final chunklet of The Amnesiac Adventures Of Ms. Blue the dwarf (Jane), Mr. White the Goliath (Mike), and Mr. Brown/Bron Harfoot the human (Andy) featured –

I. The rest of the battle between Blue, White, and Bron and the battle mages of Skinner Rabbit! And let me tell you, our trio acquitted themselves admirably:

a. I picked up with Bron’s turn – which he chose to hold until Right-Hand Battle Mage (who, remember, he had Slowed) had taken his, wanting to see if he’d do another Magic Missile after having his first Counterspelled by Blue. Right-Hand did indeed prepare another seven darts of never-misses pain, which began proceeding very slowly in the direction of Bron –

And then Bron went up to Right-Hand, picked him up, put him in the path of his own Magic Missiles, and canceled Slow. Leading to the guy getting absolutely pummeled by his own high-level spell. XD Didn’t kill him, amazingly, but he was NOT in a good way.

b. Blue went next and decided that it was time to put poor Left-Hand Battle Mage (who, if you recall, had been Frightened, Held, and then hit with two beams of Agonizing Blast) out of his misery and cast her final spell upon him – which turned out to be Mind Spike! She thus shoved a 20-damage bolt of psychic ow into the man’s brain – Luke was like “do you want to KILL him, or just knock him unconscious?” –

And Jane was like “Well, I know I’m supposed to be part of the City Watch, but from what little I remember, I’ve already accepted a large bribe, so my reputation is already ruined...plus I have no loyalty to Skinner...and I’m pretty sure I can’t actually control if a Mind Spike kills or not. So yeah, kill him.” XD Yeah, sure, ask the woman who played PRUDENCE for years and years if she wants to spare a foe…

c. With Left-Hand Guard dead, Bonesly got to go, and did something in the big old Stinking Cloud that Bron had conjured – we weren’t privy to what it was, but he got a nat 20 on it! White, on his turn, thusly ran up to the cloud to see what he could see, and spotted two figures standing and one lying on the ground. One he could tell was Bonesly, as it looked more skeletal, but he had no idea if the one on the ground was Skinner or Emily…

So he went “fuck it, I want another skeleton” and summoned another one! Bonesly Mk. II or Bonesly Jr., depending on if you asked Mike or Andy. XD Luke noted that Summon Undead was a concentration spell, but allowed it because it was cool (and because, as Andy argued, without his memories, White had a lot more space for concentrating on spells). White had the new skeleton erupt behind the standing figure and grab them, figuring that if it was Emily, that was fine, she was just grappled, and if it was Skinner, he’d then be at a disadvantage. *nods* Smart.

d. And Bron finished off the fight by taking out the Right-Hand Battle Mage with another Thunderwave – though he actually proved to be more merciful than Blue and just knocked the guy out against the side of the church. It was a very painful knocking out, sure, but – dude would live, at least.

It Always Gets Long! )

B) And the very beginning of “Fallout: New Vegas - The Man With The Platinum Chip” by Jon of Many A True Nerd! A one-shot he did seven years ago, around the time Fallout 76 was coming out I believe, which saw him take one of those “adjust the difficulty” mods for Fallout: New Vegas and tinker with it to turn up the damage everyone – NPCs and his character – was doing by 10,000%. Basically, if you got shot at all, unless you were very lucky, you were dead. Apparently this nonsense was inspired by the “Man With A Golden Gun” mode in GoldenEye 007’s multiplayer mode (where there’s a single golden gun that can kill in one shot that the players can try to acquire – and once it’s claimed, the only way to get it is to kill the current owner, as per Wikipedia), so naturally his Courier was named Bames Jond. XD Jon’s aim was to show off how this affected the various gun battles that can occur in the game and see how chaotic things got – the chunk I got through today covered how the extra damage affected “Ghost Town Gunfight!” And, thanks to a reload, we got to see two distinct outcomes –

I. If Bames Jond did get involved, Goodsprings won, but with heavy casualties – both Ringo and Sunny Smiles ended up dead, though Trudy and Cheyenne (Sunny’s dog) both managed to survive. Bames himself just barely survived the fight, with his leather armor actually allowing him to take a hit without immediately dying even WITH the damage boost. Jon, who had thought armor was going to be absolutely useless during this whole one-shot, was surprised

II. And if Bames didn’t get involved? Well, in that case, the Powder Gangers won (managing to overwhelm the citizenry by coming in as a big pack, essentially), but also with heavy casualties – only two Powder Gangers survived the whole mess. And – unfortunately for Bames, who thought he could just waltz on out of there so long as he had the right clothes on – they were not fooled by his disguise taken off the corpse of their fallen friend. XD

Interesting stuff indeed! I’m glad that I spotted it in my Recommendeds. :) I left off with Bames heading toward the NCRCF, ready to cause some chaos there – tomorrow, we’ll see how that goes, and what other ridiculous fights he gets into over the rest of the one-shot!

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – started the home stretch of this chapter today, getting past a scene break and covering:

A) Van and Terrence having a whispered argument about who should open the door to LaCroix’s office when neither of them wanted to do it; Alice interrupting to point out somebody had to do it; and Mercurio immediately going “Not it” and that if he had his way, he’d already be in the next state over. XD Van was like “yeah, so would we” and started grousing about how it was bad enough that the Anarchs stopped the plague before they could, while Terrence added that LaCroix was likely already in a bad mood thanks to all the stuff with Grout – apparently he’d been having a “serious discussion” with the primogen before they left. Alice had to ask if LaCroix was ever in a good mood, allowing that she hadn’t seen him in person that often, but that he didn’t seem very chill; Van mused that he thought he’d seen LaCroix smile once, while Terrence explained that LaCroix was stuck with a very shitty gig here, trying to establish a Camarilla presence in the Anarch Free States and getting his authority undermined by unsanctioned Embraces (“No offense” “None taken, I didn’t want to be part of this bullshit anyway”)

B) The door opening apparently of its own accord right as Alice resolved to do it, revealing the Sheriff on the side – Van and Terrence immediately started quailing, while a resigned Mercurio greeted him with a “hey, big guy” and asked if the prince was in. The Sheriff nodded and let them in, revealing that LaCroix was standing by his office windows, gazing out at the city in an apparently melancholy mood – cue the boys immediately letting Alice take point, making her roll her eyes XD

C) And Alice making an effort to greet LaCroix a little more politely this night, only to be hit with a speech about the “folly of leadership” and how as Prince he wears “the albatross and a bullseye.” Carpenter pronounced it short but stirring, while Alice sarcastically noted “what a surprise, you enjoying his whining.”

Not a bad start, I feel! I left off with Alice noting it sounded like LaCroix had had a night and asking if he’d made a certain decision – tomorrow, she learns that the Blood Hunt for Nines Rodriguez is on, and LaCroix learns he is not getting a certain sarcophagus...

3. Watch something on YouTube: Check, surprisingly – mostly because I spotted a Short that intrigued me in my Recommendeds and chose to watch it before getting down to the important business of spending most of my night summing up my workout videos. :p Said short was “Warlock’s patron takes the wheel #baldursgate3” by SuNStereO, and covered what happens when a warlock (any patron) encounters Queen Vlaakith CLVII in the githyanki creche you can find near the end of Act I – basically, their patron grabs their eyes for a minute to size up the Lich Queen Of The Githyanki, notes she’s “not quite a god, but not far off,” then recoils, leaving a single word of advice – “Caution.” As someone who is now very fond of warlocks thanks to not only loving Prudence’s whole deal in the original Oxventure, but happily embracing my Tav!Smiler being one, I approve of this unique interaction. :D Looking forward to when it happens with Smiler!

4. Get my tumblr queues sorted: Substitution check – I didn’t get anything done on Valice Multiverse (there WAS an ask there, but I’m not sure I want to answer it, it’s not a particularly fun one), but I did reblog two things on Victor Luvs Alice (N Smiler):

A) A thread talking about a “citizens petition” to the FDA to regulate estrogen more and force patients to be put on a registry...thus creating a list of trans women for the current administration to bully; fortunately the thread included a link to a place where you could leave comments and object to this practice

B) And a post by my friend thesatiricaldemon talking about a new fanfic he’s writing crossing over The SCP Foundation and the Fate series of games! Dunno if I’ll be READING it, as I don’t know anything about those games, but I like to promote my friends. :)

So that was all right, I suppose!

And now I will be going to bed, as it's been a long day and I need my sleep. Night all!

Chilly Wednesday

Wednesday, 18 March 2026 23:49
crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
Yeah, despite the fact that the official start of spring is on the horizon, it was quite chilly today -- temps in the 30s at max. Fortunate the heat is still on at work and Mom's been keeping the house a bit warmer than usual for Dad! And it is supposed to warm up again as we head toward the weekend...it's just also supposed to get rainier again. *sigh* If this is another year where pretty much every day off is miserable weather-wise, I am not going to be happy. Not that I really go anywhere these days, but still. It's the principle of the matter! *shakes fist*

Anyway -- here's what I got up to today:

Work – Today was Exceptions Day at work – my supervisor picked up a big bundle of them when she came in this morning, and I ended up taking most of them (my coworker taking all the ones that had gifts attached) and going through them to see what was what. Accordingly, most of my day was spent:

A) Blacking out the credit card information on returned failed credit card gifts, making copies of them, then shredding the originals

B) Scanning in those gifts that had failed due to errors on our credit card company’s end, along with the attached screenshots of the issues our processors had run into, and sending them to the credit card people – they got back to me saying we shouldn’t be having those errors anymore and to retry the gifts, so...we’ll see what happens when I retry them!

C) Scanning in a bunch of returned pledge cards with notes saying “so and so is deceased, stop mailing to them,” so I could add them to the records later

D) And e-mailing those people who had failed credit card payments so they’d know what had happened and could fix things – though so far my only reply has been from a woman who replied in Spanish saying she’d send cash when she could

*shrug* Certainly made the day go by! Along with taking a few credit card gifts and helping my coworker look up some potential duplicate gifts. I expect I’ll be spending most of Thursday working on these exceptions as well – we’ll see what happens!

To-Do List

1. Get in a workout: Check – another night on the bike, another night with “D&D But... Everyone Has Amnesia Again | Oxventure | D&D with Scratch Card Character Sheets!” This penultimate chunk of The Amnesiac Adventures Of Ms. Blue the dwarf (Jane), Mr. White the Goliath (Mike), and Mr. Brown the human (Andy) featured:

A) The barely-hanging-onto-life Brown recalling an uneasy night spent in an armchair with his coded book of accounts, musing about how his younger self would have been stunned by these figures...but how the more he gets, the more he needs, as he always seems to have another dangerous friend to pay or a wealthy acquaintance to bribe (as per Andy: “The one thing I’ll never have...is enough”), before deciding to sod it all and go see his fiancee Emily to relax for a bit –

And Blue recalling that memory along with him, as it turned out the mystery spell she’d decided to cast on him was Detect Thoughts! Well, at least it wasn’t anything that needed to be counterspelled. Luke also ruled that Blue picked up a stray “ow, that sword to the shoulder really hurt, I think it nicked an artery” so she could actually properly stabilize Brown and keep him from dying (Andy was like “I don’t know how you could have missed that,” to which Jane replied “I have a -1 in Medicine!” XD). Blue thus bound up Brown’s shoulder properly, and Brown was able to stagger to his feet with a minuscule 4 HP (“a regular Robin Oatcake,” Luke joked – referencing one of Andy’s dual characters in Wyrdwood, if you’ve forgotten). Yay!

Fully expect this to get long again )

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – finally finished off Alice’s adventures in the museum today, with:

A) Alice and Beckett exchanging their goodbyes as Alice prepared to tell LaCroix about the sarcophagus and Beckett prepared to continue his search for the truth about vampires (Beckett telling Alice he hoped she survived being the bearer of bad news, as he would miss their little chats) – though not before Alice asked Beckett how he got down to the basement, as she hadn’t seen him anywhere on her trip. Cue Beckett informing her that the guards did not often check the vents for mysterious mists that moved on their own, and Alice complaining that she thought super-speed would be the vampire power she most coveted (even if Beckett confessed to needing fifty years to fully master mist form)

B) Beckett telling Alice where she could sneak out safely – an exit door down the hall that led into more employee parking – before dissolving back into the vents, and Alice heading for said exit door while complaining that, once again, she really wished she’d been “inducted” to any clan but Malkavian. Causing Leader to ask “Even Nosferatu?” and Alice to say that seeing the Queen of Hearts as a fleshy mess on the regular meant that she wouldn’t have been too shocked to see such a thing in the mirror. The Queen naturally complained about this, pointing out that she hadn’t asked to look like she did – Alice replied that she hadn’t actually accepted any attempt to go back to what she looked like before the fire, and the Queen admitted that her current tentacled form had its advantages while using one of said tentacles to fetch a cup of steaming tea. Or blood – Alice couldn’t tell. XD Cheshire then reminded Alice that she could only work with the clan she had, and Carpenter reminded her that being a Malkavian had its benefits too – for example, being able to use Obfuscate to hide from LaCroix’s wrath if she had to. (Alice: “Oh, I only wish I could disappear from his view forever…”)

C) And Alice exiting out into the rear parking garage and climbing the ramps back up to ground level, where she spotted a mysterious black van with two figures waiting nearby...and then, just as she was preparing to hide from them, the trademark red hair of Van the Toreador, one of the Camarilla agents she’s kind of friendly with. She thus greeted him and his friend Terrence the Ventrue, and they called to Mercurio to get out of the van and get ready to help them lift (Mercurio grumbling “not like you could do it without me, afraid you’ll break a nail” and Terrence pointing out that even with super-strength they could throw their backs out) –

And I ended with Alice telling the trio that, uh, there’d been a bit of a change of plans… Tomorrow, we go past the scene break and end up back at LaCroix’s office! With nobody wanting to go in and tell him the bad news. XD Should be fun!

3. Watch something on YouTube: No check – didn’t have the time, and didn’t actually have anything to watch. So yeah. We’ll see if that situation changes tomorrow!

4. Get my tumblr queues sorted: Check – only had Victor Luvs Alice (N Smiler) to worry about, and I got my Song Saturday post sorted tonight – a reblog of “Used To Be Young” by Miley Cyrus! Because it’s a song I hadn’t reblogged yet, and it felt appropriate to bring back after posting the timeline post. Even if “Used To Be Young” is the song I associate with the last (or second-to-last, depending) story in the VITD verse and the timeline post talked about all the BEGINNING stories in the verse. XD

Aaand I'm up too late again, so I will be heading out now -- night all!

Busy Mon -- TUESDAY

Tuesday, 17 March 2026 23:48
crossover_chick: gif of Doc gasping (BTTF: EEK)
[personal profile] crossover_chick
The curse of forgetting what fucking day it is now that I've had a long weekend strikes again! XD Anyway, yes, had a pretty busy day today, so let me dive straight into the write-up:

Work – As you might expect, my day at work was largely about playing catch-up with everything I’d missed (while my coworker, who was actually ALSO out yesterday with a stomachache, worked her way through the GLs and some gifts that needed go on) – namely:

A) Answering some questions from our database company contact to help her get the final two credit card batches from last week on (had to call a guy about multiple online gifts; turns out he’d set up a recurring gift trying to make a one-time payment to “catch up” on his pledge)

B) Doing a QC file for the next Capital Campaign pledge billing going out

C) Calling back a woman who wanted to set up her new credit card pledge

D) Double-checking that all the missing payments had been posted by the credit card company

E) Doing some roster maintenance my boss had forwarded to me and my coworker in our absence (adding one guy, changing the parish on another, and marking two others as deceased)

F) Properly submitting my time card for last week, as I managed to forget to do that before I left ^^;

G) Taking some phone calls, including doing a payment on a pledge with one guy who always phones in his payments and assuring another that her mother’s gift was going to be credited to the right parish

H) And doing some reversals, including splitting an online pledge into THREE online pledges to different parishes now that the donor’s first payment had FINALLY been posted

Whew! It was a fair bit, but I got it all done. And you can’t say it didn’t make the day go by. *nods* We’ll see what happens tomorrow!

To-Do List

1. Get in a workout: Check – another night on the bike, another night with “D&D But... Everyone Has Amnesia Again | Oxventure | D&D with Scratch Card Character Sheets!” And let me tell you, tonight’s chunk of The Adventures Of Ms. Blue the dwarf (Jane), Mr. White the Goliath (Mike), and Mr. Brown the human (Andy) was very chaotic indeed, featuring –

A) Blue and Brown, fresh out of the Fuzzbug’s Fast Gold Exchange, noting that White wasn’t looking so hot (down to 13 HP out of 33), and Blue deciding to see if she had any healing magic to hand – aiming at one of White’s arms juuust in case whatever came out was the opposite of healing so she only took off a limb rather than kill him. XD Fortunately, what came out wasn’t an offensive spell –

Unfortunately, it also wasn’t a healing spell – in fact, it was kind of an anti-spell, in that it was Counterspell, which cancels the effect of other magic. Brown decided “well if we have one of THOSE in hand, might as well try something myself” and tried casting a spell of his own –

And discovered that he actually had something useful – Aid! Which temporarily doubled both White’s upper HP total and his HP at the time. Inspired (and feeling much healthier), White reached deep inside himself to see if he had anything that could help –

And discovered his Large Form ability, growing to massive size for roughly ten minutes! With nothing to counter, Blue threw her Counterspell down the alley, where it hit the kid they’d bullied earlier, preventing him from trying to use magic against them. XD Well, that could have gone much worse for all of them!

Let’s face it, it’s going to get long )

2. Continue editing Chapter 6 of “Londerland Bloodlines: Downtown Queensland”: Check – I finally returned to Malkavian!Alice and her conversation with Beckett in the museum tonight, getting through another page of their chat – specifically:

A) Beckett agreeing with Alice that other Kindred should treat the thin-bloods better (if only because he wants to know if this “thin-blood alchemy” they’ve cooked up is real) and commenting that the weak often make good scapegoats for people’s fear, before continuing on with his theory that Gehenna is not a real thing, but just a myth derived from other myths about the end of the world from the various cultures all Kindred were a part of while they were still human, and that a self-made destruction seemed much more likely to him than one inflicted on them by a vengeful God; Alice thoroughly agreed with him there

B) Alice noting it sounded like Beckett had been studying this for a while, and Beckett confirming that he’d spent 300 years trying to figure out the reason why Kindred exist (one that didn’t have anything to do with “supernatural, biblical vengeance,” anyway) and would continue working on it for 300 more if he had to – before asking if Alice had any thoughts on the subject; Alice joked that “we’re here because the jellyfish will it so” (an actual Malkavian line from the game), then more seriously suggested that Kindred could be a predator species designed to keep humans on their toes and thin their herds, like many predator/prey relationships in nature. Before adding that there was definitely something supernatural about their origin, because they could do magic by pulling energy from their blood, Beckett. XD

C) Beckett confirming that he knew vampires were supernatural, he just didn’t think it had anything to do with God, before stating that he’d heard Alice’s “predators made specifically to hunt humans” theory before and that, while interesting, it didn’t have much evidence backing it up – after all, most Kindred take pains NOT to kill those they feed on, and to keep themselves hidden from the masses of humanity, meaning they certainly don’t keep humans on their toes. Though he still liked it better than the “divine punishment for manslaughter” thing – Alice was like “Don’t you mean murder?” but Beckett said that after studying the Bible, it didn’t sound to him like Caine MEANT to kill Abel, so the charge should be downgraded. Alice deferred to his greater expertise, admitting she wasn’t familiar with the Bible thanks to her family not being religious (even if her father was a Dean at Christ Church in Oxford) – Beckett admitted he wasn’t religious either even after reading the Bible, as he had a hard time believing in things without evidence. Alice sympathized, saying she had a hard time believing in anything but herself after all the shit she’d been through, and Beckett encouraged her to keep doing so – after all, you always know what YOU’RE capable of. You hope, at least.

*nods* Solid stuff, I think! I left off with Alice looking at the busted crate the sarcophagus was supposed to be in and commenting that she had to go tell LaCroix his sarcophagus had gone mysteriously walkabout – tomorrow, we’ll finish off this section with Beckett taking his leave and Alice meeting up with some familiar faces before going to see LaCroix! The end is slowly but surely moving into sight here, folks!

3. Watch something on YouTube: Check – fortunately, I had something short in my Subs that I could slip in tonight after my writing session – “Fun With Shorts: Robotics The Future Is Now” by Josh Way! Part 1 of an old short hosted by William Shatner (yup, Kirk himself) about robots and robotics, with an especial focus on industrial robots (though there was a cameo from a cute dome-headed “personal robot” who toddled in to ask Shatner for his autograph near the beginning). Shatner went on and on about stuff like “degrees of freedom” (how many ways an industrial robot can move), “end effectors” (the tool you put at the end of a robotic arm), and the like, comparing robotic arms to human ones and noting how industrial robots had to be programmed to work with things like conveyor belts and inspection cameras – meanwhile, Josh went on and on with jokes about how overly-excited he was to see William Shatner (calling “Starring William Shatner” the “greatest three words in the universe”), Shatner charging the little dome robot $90 for the autograph ($200 if it wanted it personalized), one of the robotic arms in one of the clips complaining about being programmed to feel tedium, and how he “wasn’t dressed” to go visit the National Bureau of Standards (which controlled the standards for getting industrial robots to interface with other automated machinery). XD Good stuff as always – the short itself was reasonably entertaining and informative, and Josh’s jokes made it all much more amusing. I look forward to Part 2, whenever it pops up!

4. Get my tumblr queues sorted: Check – I am pleased to say that tumblr chose to revert their terrible update to reblogs, so I feel safe in posting and reblogging things again. *nod* And while it was definitely a nothing day over on Valice Multiverse again, it was a very busy night over on Victor Luvs Alice (N Smiler) –

A) First, I quickly reblogged three art posts from my friend Nebby that she posted the other day (which I was reluctant to reblog before because of the stupid update that broke the notes and how creators tracked reblogs and suchlike):

I. One showing off some new outfits for her redesign of the vampire “madam” NPC Madame Jo-Jo for her MediEvil II rewrite fanfic – specifically, her underthings, her walking dress, her evening gown, and her tea gown (which had some cool bat motifs to it)

II. One showing off some new outfits for MediEvil big bad Zarok – specifically his sleep gown, his winter gown (which had a cool lava-like look to it), and his coronation gown (which made him look like a cobra)

III. And one showing off some MediEvil-themed tarot cards she did a little while back (The Fool, showing protagonist Dan facing off against the arrow barrage that killed him; The Devil, showing MediEvil II antagonist Lord Palethorn; and Justice, showing Dan preparing to face off against Jack The Ripper to protect Kiya (who he kills in the original MediEvil II)

B) And second, I threw a few things into my queue for this week just now:

I. The “VITD Timeline” post I was working on this weekend for Wednesday

II. The reblog of polyshipprompts’ “imagine your polyship sharing a bed for the first time and trying to figure out who should sleep where” post with my addition about how Alice and Smiler quickly learned that cover-stealing Victor should sleep in the middle for Thursday

III. And the reblog of that “Let’s fuck him together. You and me. (Hold out your hand)” reaction image from jennaflare, with additional image of the text over the image of a guy holding his hand out by lethalwizard, with my tags commenting on this being Smiler talking to Alice about Victor for Friday XD

So that’s all sorted, yay! Well, except for Song Saturday, but I’ll figure it out later. Here’s hoping that they don’t fuck with the reblogs again for a while!

...aand proper spacing is going to have to wait until tomorrow morning, because I have to get to bed. Expect a few light edits to this post tomorrow to make it more readable! Night all! EDIT 3/18/2026: Spacing fixed and a bit more detail added to the tumblr section at the bottom, enjoy!

Reasonably Productive Monday

Monday, 16 March 2026 23:52
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
I got a good chunk of stuff done today, as my write-up should attest to:

Tumblr: Just had Victor Luvs Alice (N Smiler) to worry about today, and I’m pleased to say that I had a very productive time of it over there –

A) First, I managed to finish my draft of my “VITD Timeline” post! Complete with getting the first 12 stories in order (and coming up with titles for a couple that didn’t have any before – “Welcome To The Sanctuary” for the “facing off against Kelman” story, and “This Settlement DEFINITELY Needs Your Help” for the “helping out Preston” story); talking about in which order some of the OTHER stories should be in (for example, the Christmas Carol parody “A...Gratitude...Carol?” will have to come at the end of their first year as the Three Pillars, and be immediately followed by the story based on Taskmaster); and discussing how I should post all the one-shot fic I’ve written for this verse (as I would like to get it all up onto AO3 sooner rather than later). Good to have that done!

B) And second, I put a new “Not-Incorrect Quote” scene idea into the draft of my latest collection of those for VITD – one where the gang is robbing Adelaide Kingsleigh’s house, and she spots Victor from behind and starts going on about how she’s always wanted to be seduced by a gentleman thief; cue Victor turning around and being like “even me?” while she’s just like “…?!” XD Still need to write it out properly, but at least the basic premise is in there!

So that’s all great – though it would be better if all that wasn’t followed up by tumblr rolling out a new update that completely breaks reblogs and makes it so no one can actually see how many notes any of their posts have. *heavy sigh* Fucking hellsite...we can only pray everyone’s anger at the change is loud enough that they roll it back!

Writing: Well, Newt never did get back to me about what he wanted in a birthday fic, and I suspect that if I tried poking him, he’d just tell me “oh, don’t worry about writing me anything, it’s fine” – so, lacking any firm direction, I decided to just write what I know and did a follow-up fic to the story I wrote him for Christmas back in 2024, where the Dead Boy Detectives, Charles and Edwin, ended up in Duskwall thanks to some mirror hopping gone wrong and met my Three Pillars! Because, as you might have guessed, I’ve been in a very “Valicer In The Dark” mood as of late. :p Anyway, the story started off with me INTENDING to do a fun piece with Victor being intrigued by Charles’s “bigger on the inside” backpack and trying to figure out how it works...

But in the writing, it ended up being more a story about the Three Pillars having to tell Charles and Edwin that ghosts have to be destroyed on the regular in their world, because they almost inevitably go mad from the desire to be alive again or to have vengeance for the deaths. And when Charles and Edwin asked “why not just get them to move on?” having to admit that their world doesn’t have an accessible afterlife anymore. And hasn’t for over 800 years. I ended it with Charles going “next you’ll tell us you don’t have a sun,” followed by a very awkward silence from the trio, followed by Charles going “well, we’d better hope the Cat King doesn’t end up here, he’d go bananas without sunbeams to lounge in.” XD It’s pretty rough at the moment, but – well, it’s a rough draft, so it’s supposed to be. I’ll clean it up properly next Sunday – and hopefully tumblr will have stopped screwing itself over by the time I need to queue it up for Newt’s birthday on the 26th!

Portal 2: I took another quick jaunt to Aperture Science this afternoon (as I previously indicated I would) and completed another two test chambers for our favorite robotic overlord GLaDOS – one quite simple, and one much more complicated:

A) I picked up right where I left off last time, with Chell being forced to walk through part of the inner workings of Aperture to the next test chamber (having been unable to access the elevator at the end of the previous chamber thanks to debris blocking the path), all while having to listen to GLaDOS coolly informing her that “oh, you probably didn’t notice thanks to me simulating eternal daytime down here, but yesterday was your birthday. Thought you’d want to know.” Not exactly the best situation for poor old Chell! Fortunately, her stroll through the bowels of the facility was brief – a few steps, and she was underneath the chamber she needed to get to, watching the robotic arms all around her hastily assemble the floor. Once it was all done, a platform was lowered for her to use as a makeshift lift –

And once she hopped on, she and I were brought up into Chamber 14! A very simple chamber that featured a laser, a redirection cube, and three spinner things that needed to be activated via the laser to open the exit door, set in a narrow triangle on the floor – two closer to each other in a straight line, with one farther away forming the top point. The starting situation had the cube redirecting the laser through one of the spinners (the bottom right point, to be specific), but not the other two – after examining the set-up (and confirming what chamber she was in), I had Chell pick up the cube and redirect the laser so it would be easier to get around to the other side of it, then hop over the beam so she was behind the cube and could point the laser in the right direction. From there, I had her reposition the cube so the laser was going through two spinners at once instead of just one – the top point of the triangle and the lower right point. From there, it was just a matter of putting some portals on the walls to direct the laser through the final spinner, and the puzzle was solved. Chell thus exited to the elevator as GLaDOS informed her that she was working on belated birthday present for her – well more a belated birthday medical experiment. But still a present! Yaaay…

Much More Complicated Chamber Below )

Workout: I hopped back on the bike again today and pedaled my way through another half-hour or so of “D&D But... Everyone Has Amnesia Again | Oxventure | D&D with Scratch Card Character Sheets!” The Hangover-esque shenanigans with Ms. Blue the dwarf (Jane), Mr. White the Goliath (Mike), and Mr. Brown the human (Andy) continued this eve, with today’s chunklet featuring:

A) The group getting the attention of a random street urchin, and – after the obligatory “you there, boy, what day is it?” “Why it’s Christmas Day!” joke – asking if he knew where “Fuzzbug’s Fast Gold Exchange” (the place where, according to the receipt they got out of the landlord’s safe, a diamond ring was pawned for 58 gold) was. The kid did indeed, but when asked to point the way by Ms. Blue, started going on about how he was hungry and much too weak to point. Mr. Brown, annoyed, asked him how he intended to eat without any teeth; the kid, not liking being threatened, pulled out a penknife and asked Mr. Brown if he wanted to go –

And Mr. White, on a natural 20, easily slapped the knife out of his hand and sent it flying onto a nearby roof. The terrified kid quickly led them over to where they needed to go, and the whole incident triggered a memory for Mr. White – a dinner with “the only family he’d ever known” (implied to be a gang), where the leader raised a toast to his good work at roughing up some guards during some sort of operation. Apparently Mr. White is quite the scary bastard! Mike seemed rather pleased. XD

B) The group following the kid to Fuzzbug’s, which was apparently on the second floor of two-story building – but not getting an answer when they tried to buzz him to let them in. Fortunately, the woman who owned the downstairs shop, a haberdasher’s (a shop that sells various small items that can be used in sewing or other such crafts – think fancy ribbons, zippers, things like that), opened the door to see what was going on –

Unfortunately, she informed them that Fuzzbug’s was closed. On account of it being Christmas. XD She said that he’d be open the next day, but the group definitely didn’t want to wait that long – so Blue and White insisted on coming in to see her wares as a distraction while Brown stayed behind to see if he could get in the door that led up to Fuzzbug’s. The lady was initially suspicious of their sudden interest, but Blue and White managed to persuade her to let them in – and she got rather friendlier when she learned that White had 58 gold to spend, taking him in the back to see the GOOD items. XD Brown, meanwhile, examined the bolted and locked door, then reached inside himself to see if he could pull out any useful abilities (aka, Andy scratched off one on his character sheet) –

And ended up accidentally releasing a big and horrible cloud of pure disgusting STENCH as he discovered he had the spell Stinking Cloud. XD The haberdasher lady was absolutely horrified and hurried Blue and White out, screaming that she was ruined as the stink settled into her items, while Brown tried to apologize and play it off as “this always happens when I have radishes!” XD Oh dear – you gotta love when you get exactly the wrong spell for the situation!

C) The group deciding that their best way in now was to use White’s Shadow Portal spell to create a door in (after confirming that the spell did not need line-of-sight and okaying it with Luke) and heading into an alley, where White conjured a door and stood guard in front of it, maintaining it while Blue and Brown slipped inside. The two Bs found themselves in what they eventually realized was the storeroom of the shop, behind the main counter, looking at shelves and shelves and SHELVES of various items – lutes, weapons, jewelry, some houseplants funnily enough. The pair thus started scanning around, trying to find the ring – with Mr. Brown actually triggering a memory of being a little boy hunting rats in a rich man’s attic, and getting an extra silver piece for a good day’s work, with a decent Perception check –

Only for Blue to get distracted by a mysterious whirring that seemed to be coming from a fern mixed in with the other plants. And when she approached it (“CAREFULLY,” as Jane repeatedly reminded Luke), she discovered it wasn’t a plant at all – it was an animated armor disguised as a fern, ready to defend its master’s business! It was quickly joined by an enchanted halberd from the racks of weapons, and a battle began between security and intruders! Which, uh, didn’t go GREAT for our heroes –

I. The halberd got to go first, and managed to stab poor Brown in the side with its pointy top, causing him 7 points of damage – which fortunately wasn’t too much, given according to the scratch-off character sheet Brown started with 33. But it still hurt!

II. Brown attempted to retaliate on his turn by snatching up a rapier – unfortunately, he proved to be unused to holding a sword, and the halberd easily parried his blow. He then decided to get White’s attention and pull him into the fight by throwing the sword through the portal at him –

And, well, he got White’s attention all right, as White’s AC was revealed to be a mere 10, meaning the sword stabbed itself into his back. Fortunately this revealed that White had the ability to automatically reduce all damage by 1D12+1 – unfortunately, Mike rolled a 2, meaning the HP loss only went down from 11 to an 8. At least White knew now there was trouble afoot?

III. The animated armor went next and shot a strange bubble of magical force at Blue – who, thanks to a failed save, was thus encased within! On the plus side, she no longer needed to eat, sleep, or breathe within the bubble, and would not age as long as she was within (Jane was like “sweet, this is my character’s win condition”) – on the minus side, she couldn’t actually do anything.

IV. ...Or rather, she could do one thing, since it was her turn next – she could reach down inside herself and try to find a useful ability! She thus did so, and found –

Spectral Steed. The ability to summon a spectral horse of an appearance of her choosing, complete with saddle, bit, and bridle. XD Fortunately, Luke allowed her to summon it BEFORE the bubble finished forming, meaning that there was enough room for her to sit astride her horse within the bubble. Neither of them could do anything, but I suppose she looked relatively majestic! And it did score her a memory too – of being in school, and being told by her teacher that her father had insisted her magical training – at which she was excelling – be limited to spells useful to the career he’d picked out for her. Allowing her to realize that she was very smart and very magically powerful – and that her dad was a dick. XD Okay then!

V. This brought things around to the halberd again, who started the next round by trying another attack on Brown – fortunately, this time it rolled too low to beat his AC, and he was able to dodge out of the way, wise to its tricks

VI. White entered the fray then, coming in through his Shadow Portal door – however, being a Strength guy, he discarded the rapier that Brown had flung into him in favor of grabbing and grappling the halberd. He succeeded the contested roll, and indicated his desire to use the halberd to take out the animated fern armor –

And when told by Luke, “You’ll have to wait until your next turn to do that – unless you want to throw it,” went ahead and threw it. And a lovely nat 20 meant that the halberd ended up buried in the animated armor, essentially knocking the halberd “prone” (meaning it would have to spend its next turn wiggling itself free) and taking a good chunk of HP off the animated armor. *nods* It pays to have a strong guy in your fight!

VII. This brought things around to Brown again, who decided to once again see if he had any special abilities – and this time, when he reached inside himself, he found a USEFUL spell – Thunderwave! He promptly released a wave of thunderous force, which did indeed absolutely wreck the animated armor and the halberd with 24 points of damage –

But which also wrecked the shop, and caused another 12 points of damage to poor Mr. White, along with throwing him back through his own Shadow Portal door. The only reason Blue and her horse were spared was because they were bubbled at the time of impact. XD Poor Mr. White – barely involved in the fight, and he arguably took the most damage from it! Hopefully he can pay Brown back for all of these indignities at some point. :p

D) Brown recalling another memory in the wake of the Thunderwave – one featuring him watching a group of “recruits” running from the guard on thundering feet, and snatching a bag of gold one of them tossed up to him before running off himself, swearing to buy the recruits’ way out of jail should they survive the beating the guard gave them. Brown realized that he must be a professional thief –

And angrily declared that that should make finding this stupid ring EASIER, darn it. XD He and Blue (who remained astride her horse, the Sapphire Prince – so named because it was blue all over, with a red saddle and bridle for contrast) thus searched the shop for either the ledger or the ring itself –

And on a nat 20, despite the damage to the shop, Brown easily found the latter. Interestingly, though, it proved not to be a wedding ring, but a signet ring, displaying the image of a fox with bared diamond teeth. One that fit perfectly onto Brown’s finger, sliding onto an indent he hadn’t noticed before. Intrigued by this (and wondering if Brown was the one getting married), Blue wondered if Brown might be the author of the letter and had him write something to compare his handwriting to the missive they’d found…

Aaand it wasn’t a match. And neither was Blue’s or White’s handwriting. Darn. Ah well, they tried. I left it off about there, with the group agreeing they needed to skedaddle before anyone showed up to investigate the commotion – tomorrow, we’ll see where the trio goes from here! Perhaps to The Quenching Tub, whatever that is? Only time will tell...

YouTube: I carved out some time this evening to finish off the second half of “Fallout New Vegas: You Only Live Once Remastered - Part 34 - Radio Silence” (because it would have been silly to leave it unfinished) – the latter half of P. D.’s adventures picking up her various partners for the heist Elijah wanted to send them on featured:

A) P. D., wanting to avoid a confrontation with the Ghost People who’d wandered in her direction when she was desperately trying to avoid one of them, using the power of Implant GRX to activate super speed and rush past them and the two radios in the plazas beyond, making it all the way back to the main door of the Medical Villa before swinging around behind the Ghost Person there and hitting him with a cross punch. Unfortunately, this did NOT immediately kill him, unlike the last few times she tried this – fortunately, the Turbo from Implant GRX lasted long enough for her to punch him a couple more times, downing him and allowing her to take off a limb to make sure he died before he could attack her back. Very close call there, but she made it!

B) P. D. then exiting the Villa (with Christine running on ahead of her) and darting behind a pillar in third person to keep an eye on the one final Ghost Person who’d spawned to the side of the doors...and then having to wait ages for him to turn away from her so she could sneak up on him and try to kill him. And, once again, her cross punch let her down, forcing her to have to hit him multiple times as well. Again, she managed to get the kill before he could retaliate, meaning she didn’t lose any more precious health, but bloody hell. Bear Trap Fist, you are not doing the good work, I must say! >(

C) P. D. then heading back to the fountain in the big entrance plaza and – after gathering all the chips in it – going to have a “chat” with Christine about the vending machines around the place. Christine “asked” to see one of the Sierra Madre chips she had on her, then – after examining it thoroughly – indicated that she could “scrounge” more. Or, rather, MAKE more – and thanks to P. D.’s solid SPECIAL stats, she was able to perfectly understand her new friend when she mimed the recipe: a fission battery and scrap metal! P. D. thus headed over to the workbench in the side closet a little ways away from the main plaza and used the fission battery and scrap metal she had on her to make 50 Sierra Madre “Slugs” – fake chips that would perfectly fool the vending machines and allow her to buy more stuff. And believe you me, as proved later in the episode, she wanted to buy more stuff!

D) P. D. then grabbing some turpentine from that side closet and proceeding around past the hologram vendor’s store to the little apartment with the cookpot she could use to make useful items and using that and her gathered Abraxo and Cloud Residue to make more doses of Cloud Kiss poison! Specifically, one dose of Lethal poison (which did the most damage per second over the most amount of time) and three doses of Weak poison (which, naturally, did the least damage per second over the least amount of time). Never hurts to have an easy way to down enemies faster, especially when you’re limited to melee-only strikes!

E) P. D. then going back to the hologram vendor and trading him some C-4 explosives for some pre-War money (as caps aren’t really used as a currency in “Dead Money,” so all trade has to be in the form of barter), then around back to the central plaza to hit up a vending machine and use her new codes to return all the clothes and cigarettes she picked up for chips, before then spending those chips on mentats and Med-X (splurging to get 15 doses of the latter – look, it’s a great way for her to make sure she never takes more damage than she needs to!). *nods* Told you she wanted to buy more stuff.

F) P. D. then braving the Residential District to go fetch the final member of the team, one Dean Domino – and using the fact that she could crack Hard locks to open up a shortcut to the left of the main entrance that would allow her to bypass most of the traps, enemies, and instances of the Cloud in the area. She did still need to face off against one Ghost Person in her way, though, as well as figure out how to deal with one bit of Cloud. Her original plan was to use some more Implant GRX to Turbo herself up, sprint past the Ghost Person, and through the one bit of deadly Cloud in her way (taking advantage of the fact that you get a one-second grace period before the poison hits you, which was stretched out to three with Turbo) –

But, unfortunately, she was detected by the Ghost Person, and he ended up chasing her to the stairs leading up to Dean Domino’s apartment. Fortunately, this actually ended up working out for P. D., as – after an annoyingly long time spent jumping around trying to find her – he eventually got bored and turned around to go back to his original position. Allowing her to sneak up on him and punch one of his limbs off. It was another close call, mostly because it looked like he was going to reach the Cloud before she could get him, but at least she managed to kill him and get him out of the way!

G) P. D. then heading up to Dean Domino’s place and sitting down beside him to have a nice chat that would hopefully lead to him joining the heist – only for said nice chat to be quickly derailed by the reveal that he’d put a bomb in her chair, and planned to set it off if she got up before he allowed it, or didn’t do as he asked. Fortunately, P. D. was a smart girl, and was only too happy to assure him that she was willing to play ball with his desire to get out of his “contract” (presumably the collar Elijah had forced on him) and take whatever was in the Madre for himself. Carefully avoiding being rude or attempting to barter with him all the while, because he takes offense to those actions, and you don’t want Dean taking offense to you. She then suggested that he go wait for her by the fountain –

Only for Dean to be like, “Hell no, I know what’s waiting out there. That’s why I trapped the hell out of this place. We leave together or not at all.” Meaning P. D. had no choice but to take him on as a companion if she wanted to get back to the main plaza alive! She thus said “Fine, follow me” –

And once she’d gotten his companion perk (“Unclean Living,” which increased the grace period for not getting poisoned by the Cloud from 1 second to 5 and reduced the damage taken from it by 25%), and he’d stood up and told her about the shortcut she’d just used, she stood up and basically nyooomed ahead of him to get the hell out of there, with the help of a bit more Implant GRX because she would have HAD to burn it if she hadn’t gotten Dean’s companion perk and Jon wanted to keep things fair. The game may force her to have a companion, but that does not mean she needs to stick around and stay with said companion! XD

H) And P. D. then leaving the Residential Villa and preparing to bring Dean back to the main fountain and finally advance the main quest...only for there to be a Ghost Person right around the corner from the main doors. A Ghost Person who, thanks to his positioning, IMMEDIATELY spotted P. D. and made to attack. Forcing P. D. to burn her last dose of Implant GRX for the day so she could slice him up with her squeaky clean Cosmic Knife. Fortunately for her, Dean proved to be a decent distraction, keeping the guy occupied by shooting at him, and she was able to bring the guy down and flee to the fountain with Dean in tow. *shakehead* Whew! This really was the episode of close calls with Ghost People! And now P. D. has no more Turbo unless she finds a spot where she can actually wait until midnight for her next five doses…

And so the episode ended with her and her companions hanging around the fountain, ready to get their instructions from Father Elijah! Next week – well, next week things get REALLY nasty, because this part of the map? This was the TUTORIAL area. Now P. D. and company are heading into the “you’re expected to know how to play” area, and Jon – Jon is not looking forward to it. We’ll see if he manages to deal with all the hazards P. D. will now be facing, or if she ends up going pop, next Sunday! We’re rooting for you, Jon!

Whew -- lot crammed into one day! But now it is definitely time for me to head to bed, because I unfortunately do have work tomorrow. Meh. Night all!

Decent Enough Sunday

Sunday, 15 March 2026 23:49
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
Dad once again had a tough day (for some reason he's feeling really queasy a lot, so he can't eat much at all), meaning the vibes around the house weren't great, but I still managed to get done almost everything I wanted to get done:

Tumblr: It proved to be another nothing day over on Valice Multiverse (as I kind of suspected it would be) – but I had a very productive time indeed on Victor Luvs Alice (N Smiler) –

A) First, I reblogged a short two-post thread into my drafts for later – jennaflare posting an image from a game she was playing of a dialogue option reading “‘Let’s fuck him together. You and me.’ (Hold out your hand.)” stating “oh wonderful i will get some mileage out of this as a new reaction image,” followed by lethalwizard putting the words “let’s fuck him together” over an image of a man in a baseball cap holding out his hand. XD I actually tried to find an appropriate screenshot of Smiler and Alice together from my old Sims 4 Chill Valicer Save that I could put the original dialogue option on like one of those “text post memes” first, but came up short, so instead I just stuck the post in my drafts with some tags indicating that it would be something Smiler would gleefully say to Alice and that eventually I would find a good screenshot to go with the text!

B) And second, I edited my “VITD Timeline” post and made some very good progress on it – cleaning up the opening a bit and adding plot summaries to all the stories in the timeline save the last (the “meeting Preston” story) – and that was only because I ran out of time before being called to lunch. *nods* I might actually be able to finish this thing up tomorrow, if I can keep up the momentum – would be nice if I could add it to my queue for this week! We’ll see, though.

Writing: While unfortunately I didn’t do any “proper” writing (either gift fic or “Londerland Bloodlines”), I did at least add a couple of things to a couple of my master docs:

A) First, in the Valicer In The Dark master doc, I added three new vague ideas for stories, because my brain simply will NOT stop producing them –

I. One where I put a version of the Sierra Madre casino in the Deathlands around Duskwall (probably in the Lost District), obviously inspired by the fact that I’m watching Jon take on “Dead Money” in F:NV YOLO Remastered these days (I put a note next to it asking why my brain couldn’t wait until Jon had actually FINISHED THE DLC)

II. One that I came up with while working on the above “VITD Timeline” post – specifically, while trying to come up with titles for some of the stories that don’t have ones yet. Basically, I pondered if one of the stories where they’re trying to break into The Sanctuary or Lord Rowan’s place should have a title that references the Resident Evil franchise – then thought “No, that doesn’t fit, you’d need something with zombies for a title like that. ...Or Hollows, since they’re the closest things to zombies in the Shattered Isles. ...wait, shit, Deep Cuts actually has a collection of Hollows that are under some mysterious master’s control and have been abducting people for fell purposes, I could probably do something with that. Have them target Victor, only for Alice and Smiler to not let him go without a fight?” So yeah, that’s in the master doc now – we’ll see if anything comes of it

III. And one that’s actually been bumming around in my head for a bit, and finally got committed to virtual paper – a post-retirement story that sees the trio called out for one last job (lured by the promise of a MASSIVE paycheck that would help them lift Six Towers fully out of poverty) and has them discover the Gates of Death (possibly a literal magical gate) that were broken during the cataclysm. And learning that the Gates were broken deliberately by either the head of the Spirit Wardens...or the Immortal Emperor himself. Because I actually had a thought recently about the Emperor and his immortality...namely, if it might be related to how many spirits get sacrificed daily in the Bellweather Crematorium, never mind the rest of the empire. *wince* Fortunately this story would end with the trio repairing the gates, allowing Death to come and claim the Emperor (or the head of the Spirit Wardens...or both, if they were working together) before calling any remaining ghosts to the afterlife, and getting a boon where none of them can die except of pure old age. Because that’s what they deserve, damn it.

*shakehead* Brain, I would really appreciate it if you would calm down on making stories for this verse for a bit. XD

B) And second, in the BG3 Tav!Smiler master doc, I added a couple more ideas for potential script scenes inspired by recent play sessions:

I. Nettie asking Smiler during her examination of them if anything “strange” has happened to them lately – cue Smiler thinking about the last couple of days and telling her “you’re going to have to be more specific”

II. And Lae’zel going on about how a devil and his paltry wings is nothing compared to a red dragon, only for Smiler to go “so no thoughts on the deal he offered us?” Causing her to reply “...he offered us a deal?”

XD What can I say, I thought they were funny! Hopefully one day I’ll find the time to actually write some of these out – and come up with some for Courier Victor too. We’ll see!

Fallout: New Vegas: Hit the Mojave today to check in with Courier Victor, and I’m pleased to say that he actually made some progress in his quest to get to Primm and get some answers regarding the delivery that nearly got him killed this play session –

A) I picked up where I left off last time, with Victor hanging out in the little campsite just past the Goodsprings Source wells, getting ready to spend the night in the caravan parked by the rocks before he continued on his journey. The poor guy was extremely thirsty, though (to the point where it was going to start affecting his stats), so I quickly had him hike up the nearby slope to the nearest of the Source wells and take two good slurps out of the water valve there. Once rehydrated, he then went down the slope to the nearest campfire to cook up five more gecko steaks (after all, he has the meat), then had one for dinner to make sure he didn’t go to bed hungry either. And then he just kinda wandered around the general area until I decided it was late enough for him to go to bed, finally hitting the mattress at 9:10 PM. *nods* Keeping your couriers fed, watered, and well-rested is important, y’all!

B) Victor woke up the next morning (10/25/2281, if you’re curious) feeling pretty good, if a little thirsty again – I had him grab one of the empty Nuka-Cola bottles out of the caravan, then head back up to the same well he visited last night to get another drink and see if maybe he could fill his bottle up with water. Sadly, there did not seem to be an option for that, and Victor was forced to leave without a fresh bottle of water. :( Come on, guys, there’s so many empty bottles in this stupid campsite – let me fill ‘em up! I could do it in Fallout 4 (with, er, the help of mods, admittedly…)!

Anyway – having had his drink and thus staved off dehydration for a bit, Victor proceeded to head back toward the road so he could get back on track – but while he was making his way through the campsite, he saw a hunter sitting at the tent surrounded by all the tires, hanging out before the bonfire while her dog chilled a little ways away. She didn’t seem hostile, so I had Victor put away his 9mm and approach her to say hi –

And, to my delight, she turned out to be a trader! Though she didn’t have much in the way of wares when Victor asked to see them – just some antivenom, ten 20 Gauge hulls, a gecko hide, a knife, and 55 caps. Still, I wanted the antivenom – that’s just useful to have in a world that includes both little and giant scorpions – so I had Victor take then, then give her three gecko hides, a mantis egg, an empty scotch bottle, two cherry bombs, and 7 caps in return. *nod* Fair trade. :p She declared him another satisfied customer, and the two parted ways on friendly terms. :) Gotta say, it was nice to be able to offload some of the crap he was carrying and get some useful stuff in return! Hopefully he will encounter another trader too with a few more caps so he can get rid of some guns he doesn’t need…

Always gotta have one of these )

Workout: Well, annoyingly, Jon once again uploaded the next episode of the F:NV YOLO Remastered series a bit late, meaning it wasn’t ready when I went downstairs to work out. And I had no idea how much of a grace period to give him, leading to me instead starting one of the Oxventure one-shots I had to catch up on (along with the next seasons of Wyrdwood and Deadlands) – “D&D But... Everyone Has Amnesia Again | Oxventure | D&D with Scratch Card Character Sheets!” Yes, it was time for another adventure where the players – Jane, Mike, and Andy – had no idea who their characters were or what they could do at the start, and could only discover the pertinent facts – like ability scores and special powers – by scratching them off on their special scratch-off character sheets! Just like last time, Luke kept things simple by saying that any special abilities could be used once when they were initially revealed, then once more at any point after said reveal (because this kind of play wasn’t exactly conducive to using spell slots and the like); UNLIKE last time, the characters didn’t start washed up on a deserted island with no clue who the hell they were, but rather woke up in a dirty inn room in the middle of a rather disreputable part of a city – with no clue who the hell they were. Basically, think The Hangover movies, only with more amnesia and even more nonsense on account of people having magic. XD The first half-hour covered:

A) The trio waking up all tangled up on a bed in their room, and seeing who they were with the help of a cracked and cloudy mirror on the other wall – Jane being a dwarf with black hair and blood down her face, dressed in blue silks; Mike a Goliath (basically a very tall humanoid descended from proper giants – he’s 8 foot as per Luke) with greyish skin, dressed in white silks; and Andy a human man with close-cropped hair dressed in brown silks. Naturally, after establishing nobody could remember anything about who any of them were or why they were here, they became Ms. Blue, Mr. White, and Mr. Brown for the time being (insert your own joke about either Clue or Reservoir Dogs here).

B) Ms. Blue trying to determine if the blood on her face was hers or someone else’s, and discovering that she was very smart (Intelligence 18) and had a huge bonus to history; her roll proved good enough that Mike declared she should be able to figure out her blood type and what she ate for the past few days. XD Luke confirmed it was her blood and that, while she hadn’t broken her nose, she’d certainly banged it up a bit, hence the bleeding. (Oh, and that her blood type was O-. XD)

C) The trio’s musings about what was going on being interrupted by the landlord banging on their door and informing them they had to get out – Brown asked if the bill was already settled, and the landlord confirmed it was. Though he seemed very eager to hurry them out of the room once they let him in, refusing to answer any questions they had about what had happened the previous night. Brown in particular noted that the otherwise-dirty man had a very clean piece of paper tucked into one pocket, and thus tried to get it off him while Blue attempted to use the distraction of Brown chatting with him to scurry away and check the ledger downstairs for clues to their identity –

But alas, while Brown proved to have incredibly high Dexerity and Sleight-Of-Hand bonuses, he rolled a critical 1. And Blue proved to have no sneaking skills at all and rolled a mere 7 on her attempt get out of the room. Luke thus ruled that, while Brown clearly was EXCELLENT at stealing things, this particular attempt went awry when the landlord turned and caught him upon hearing Blue bang into one of the side tables by the bed. He grabbed Brown’s wrist, declaring him a thief; White grabbed his wrist to stop him doing anything nasty; the landlord took a swing at Brown with his other hand regardless –

And rolled his own critical 1, busting his hand against the mirror. *wince* Ouch. I mean, pretty much deserved, but – ouch. *nods*

D) Initiative officially being rolled for a fight, and Mr. White getting to go first – Mike took the opportunity to reveal one of his abilities, and discovered the man had the ability to cast a portal spell! (I think Dimensional Door, but I didn’t catch the name). He thus put one portal on the wall of the room nearby, and was going to put the other out on the street (at ground level, he didn’t want to kill the landlord) and shove the landlord through so they could make their escape while he was disoriented –

But then Brown/Andy suggested putting him into a cupboard or something else they could secure, and upon confirming with Luke there was a wardrobe in the room, putting the other portal in there and sticking the landlord in the cupboard. The landlord did manage to knock the doors on the front open briefly on his go, but Brown was on the case and managed (after convincing Luke to let him use his incredible Dexerity instead of strength) to close them again and wedge a hat rack through the handles to temporarily trap the landlord inside. The trio then fled downstairs, stolen paper in hand, and Blue checked the ledger –

To discover their names weren’t written down inside (of course not, that would be too easy), but instead the landlord had put down a 3, an X – and a “58g.” Everyone was very confused about what that meant, because it was a hell of a high price to pay for a room, but it didn’t make sense as a debt either…

E) The trio escaping outside into an alley and reading the paper that Brown had stolen – to discover that it was a letter from “E” to someone, apparently about their upcoming nuptials! Going on about how “today was the day” and how they hadn’t thought it would ever arrive and how they’d included a token of their undying love and how it was very important for the recipient to be at the church at 5 o’clock – and don’t forget the speech! The group realized they’d probably attended some sort of bachelor/bachelorette party and had gotten WAY hammered (explaining why they didn’t remember anything) – and then were briefly like “oh no, did we just steal the landlord’s letter from his beloved and stop him from attending his own wedding?” As per Luke, though, another look at the fancy paper and calligraphy and all that made them realize “no, this is antithetical to that guy’s whole deal.” And then Blue realized that the token the letter mentioned was missing…

Making them go “hey, wait a minute, maybe he stole from us! When one of us might be getting married!” (Mr. White was immediately put forth as the most likely candidate, given he was dressed in white silks.) Cue the group going back to the inn and ransacking the front room to see if they could find anything –

And while Mr. Brown rolled middlingly well and didn’t come up with anything, and Mr. White rolled a whole 2 and got stuck trying to open a jammed cutlery drawer, Blue rolled fabulously thanks to her high Intelligence and Investigation and quickly realized that one of the bookcases had a scrape in front of it indicating a secret door (Luke suggesting that this was something she was very familiar with, in fact)…

F) The trio opening the secret bookcase door to find a big old metal safe behind it. Brown, of course, immediately chose to tackle the lock, grabbing a quill and inserting it into the opening at the front. Luke informed him that he would need to roll very high indeed to actually get this thing open –

Cue Brown getting a natural 20. And then revealing that, if you let him add all his bonuses, he’d in fact gotten a 33. XD Luke was like “...yes, you somehow manage to jimmy open this magically locked safe with a quill.” XD The gang thus opened it up and found three things inside –

I. A pouch with 58 gold in it

II. A receipt from “Fuzzbug’s Fast Gold Exchange,” indicating that someone had pawned a diamond ring for said 58 gold

III. And a matchbook with a logo for a place called “The Quenching Tub”

Brown immediately accused the landlord of stealing the ring off them and pawning it for fast cash, but Blue and White were both like “we don’t know it was him, it could have been us, maybe we’re that sort of people.” Brown reluctantly admitted that could be the case, but said they should still take the stuff and track down this “Fuzzbug’s” place, with White agreeing and insisting they had to get the ring back, because there was a wedding and you couldn’t have one of those without a ring!

And so the chunk ended with the three fleeing with the pouch, the receipt, and the matchbook, right as they heard the landlord finally bash his way out of the wardrobe upstairs. XD Next time, the group ask around to see where the hell Fuzzbug’s is, and we see if anyone else reveals any special abilities or particularly strong stats! I’m already guessing that Andy’s character should be a Rogue of some sort, given those Dex and Sleight of Hand scores, but you never do know for certain...

YouTube: Well, after doing the two write-ups above, I didn’t really have time to watch the latest from Jon of Many A True Nerd...but I really, really wanted to watch it, so I decided to split it up and watch half tonight and half tomorrow. *nods* So, after having some cookies for dessert, I got my plushie friends and sat down to take in the first twenty-two minutes of “Fallout New Vegas: You Only Live Once Remastered - Part 34 - Radio Silence!” This first half of the episode featured:

A) Jon taking a moment at the very beginning to both call himself a “genius” again for walking straight into a bear trap last week (we told you to take Light Step, Jon!) and to explain to some confused commenters how P. D. was able to sneak right past the Ghost People in the last episode, when in their experience those assholes are perceptive as fuck and spot you instantly! Basically, it’s all down to him having the Silent Running perk – because, while the Ghost People do have incredibly high “detecting the Courier” skills thanks to their level (Jon believes they all should be spawning in as Level 35 enemies because P. D. came in at Level 30, and the higher the enemy level, the better they are at finding the player character), they do have to play by normal detection rules – that is, they have to be able to hear or see P. D. to detect her. And thanks to Silent Running, P. D. makes no sound as she scoot-runs around the place at hyper speed. So they can only detect her if they can see her – and if she comes up on them from behind...yeah. Leads to moments like P. D. successfully sneaking past a Ghost Person while coming within inches of brushing up against them! (And leads to me noting down Silent Running as probably a good perk to give to Courier Victor in the future! He deserves it – besides, Victor can be pretty silent when he moves, based on the “keeping away from Emily” sequence in the movie!)

B) P. D. heading off to the Medical Villa to get Christine, the next member of her little heist crew, and learning the gimmick of the area when Father Elijah warned her about the degraded speakers scattered around, telling her that they too emitted a tone that could set off her collar if she lingered around them too long. There were damaged speakers and shielded speakers, and the intended gameplay loop is that you stay back and destroy the damaged ones at range to make life easier for yourself –

But, of course, P. D. didn’t have that option due to this being a melee-only run. She wasn’t allowed to even toss a throwing spear at the damn things. Fortunately, since New Vegas was designed by developers who gave a shit, they accounted for the fact that a player might have run out of ammo when encountering speakers and made sure it was always possible to just get past the things without shooting them. And since P. D. is basically equal to Sonic when she’s running around crouched, it was even easier for her to take advantage of those routes. :p Her trip through the first part of the Villa thus consisted of:

I. Speeding down the first hallway past the dangerous speaker and into a safe zone

II. Ducking in and out of an archway to try and get a bead on the Ghost Person beyond it (without staying in the danger zone of the speaker longer than she had to), until she could finally zip through and hide behind a pillar until the Ghost Person moved to a more advantageous area to be attacked

III. Sneaking up on the Ghost Person and using the “Cross” special unarmed attack on him with her new Bear Trap Fist! Why a cross? Because that not only does 10% more damage overall, it also does 2.5 times the limb damage – and Ghost People of course die when you destroy a limb. Or their head, as P. D. aptly demonstrated with her cross against this guy. Just exploded right into confetti, it did

IV. Zipping past another radio in the ceiling of another area, then sneaking around up a set of stairs and dropping down into another plaza to sneak up and kill another Ghost Person without incident

V. Then finally going back up the stairs and traversing the roofs to find another one of Dean’s stashes and get around to the main clinic’s back door, as going in the front would have put her into unnecessary danger

*nods* It’s times like these that you realize that Jon is in fact very good at Fallout: New Vegas. He just also happens to walk into bear traps sometimes. :P

C) P. D. entering the Medical Clinic through the aforementioned back door, then – after getting the scoop on holograms from Father Elijah (basically “they can damage you, but you can’t damage them, so don’t try to fight them”) – using the terminal by the door to send the holographic security guard downstairs so she could get to his emitter and use her excellent Repair skill to turn him off entirely. *nods* Smart. Thus almost perfectly safe (beyond one shielded radio causing problems down one hallway), she proceeded to go around the place looting goodies and picking up useful information, such as:

I. The fact that the Auto Docs in this place could repair damaged vocal cords from an entry about Dean Domino worrying about his friend Vera Keyes’s voice on the Chief Physician’s terminal

II. The vending machine codes for mentats and – via downloading it from a different terminal – Med-X (the latter being the more useful to P. D. as it confers damage resistance)

III. A bunch of chips off the headless corpses in the room where Father Elijah was clearly working on the bomb collars earlier

IV. And an Assassin Suit out of that same room, which was decent armor but not as good as the stuff she was wearing – she took it only because it was worth a lot and thus could be sold for a decent price

Not a bad haul, honestly! And that information about the Auto Docs and vocal cords would be coming in handy later, as per Jon…

D) P. D. then descending into the basement and using the terminal down there to turn off the main power, thus disabling the radio and letting her go down that one hall to go free Christine from the malfunctioning Auto Doc she was trapped in! And learning her gimmick in the process – her vocal cords were cut during her time in the Doc (as she indicates post-release), so she can’t actually talk, only mime. Meaning that, unless you pass the skill and SPECIAL checks that the game throws at you, your character is going to have a hard time understanding her. Fortunately, there were no checks needed to get through their first “conversation” – P. D. just had to reassure the suspicious Christine that she was a friend, not a foe, when she was initially released; stop her trying to take off the bomb collar when she noticed it and started fiddling with the lock; and confirm that they were in fact in the same boat when Christine finally noticed P. D. was also wearing a collar. She then sent Christine off to the Fountain in the middle of the main plaza to join Dog in waiting for her…

Only for Christine, after running off, to come back and start miming about what the deal is with the speakers and the collar. Because her companion perk actually makes it so you can spend more time near decayed speakers without your collar going off, and the game insists that she tell you about it even if she’s not going to be your companion right away. XD Jon found it very amusing – though I must say, as railroading goes, it’s a very mild example. Even makes sense in-universe – who the hell else is she going to ask about the speakers when she first sees one on her way out of the clinic?

E) And P. D. leaving the clinic through the back door to avoid some of the Ghost People the game had just spawned in near the front, using a dose of her Implant GRX Turbo to get past a troublesome speaker and up some stairs back onto the roof without getting popped, then proceeding to clamber around said roofs trying to get a bead on the one Ghost Person she felt she had to kill in the plaza below –

Only to drop down, accidentally knock some trash onto the ground, and discover that the Ghost Person from the plaza next door, whom she’d hoped to ignore, had wandered over in this direction and was in a perfect position to see her. I left off with her preparing to use another dose of GRX Turbo to just straight up run away from him and his friend – tomorrow, we’ll see how well that went, and finish off this episode! Should be fun. :)

*nods* Yeah, not bad at all. But now it is very late and I really need to head to bed. Tomorrow's goals: work some more on the VITD Timeline post on VLA(NS); get some PROPER writing done (I gotta figure out something for a Newt gift fic!); play some Portal 2; and finish off the F:NV YOLO Remastered episode above. Hopefully all achievable goals -- we shall see. Night all!

Not A Particularly Great Saturday

Saturday, 14 March 2026 23:47
crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
Dad unfortunately had a pretty rough time of it today (feeling tired and queasy much of the day), meaning it was kind of a "bad vibes" day, especially in the morning. :( But I did manage to do everything that I'd hoped to do today despite that:

Tumblr: I didn’t expect to get anything done on tumblr today, I confess – between waking up later than I’d wanted, dealing with Dad not feeling good, and having to spend most of the morning making a fresh batch of granola to eat with my cereal on my days off, it didn’t seem likely that I’d be able to get into my Victor Luvs Alice (N Smiler) drafts at all. But, fortunately, I was able to sneak in both right before and right after lunch and do a little work on my “VITD” timeline post:

A) Writing up a rough draft of the starting paragraph

B) Adding links to all the posts where I’ve talked about story ideas and to my three posted stories on AO3

C) And adding another story to the “starting line-up” I’ve decided on – the one based on the “When Freedom Calls” quest from Fallout 4, with the gang having to help the local version of Preston Garvey and the Quincy Massacre survivors. Right now, it’s set to happen right after “And There Was Only One Bed,” the story where the trio actually get together as a polycule – we’ll see if I decide if it should go somwhere else later!

Not too shabby, honestly! I’m happy I did get a chance to work on this, even if I didn’t get as much done on it as I’d like – hopefully tomorrow I can accomplish some more!

Baldur’s Gate III: As promised, I returned to Faerûn today to spend some more time with my Tav Smiler and friends, with today’s session consisting of inventory management (everyone’s favorite), an encounter with a devil, everyone talking about the encounter with the devil, and me wrapping up the quest to save Mirkon because the game wouldn’t mark it as done until I talked to Mol again. XD That’s the short version to prove that I can do it – now here’s the long version for your enjoyment –

A) I started out with everyone hanging out at the Wilderness camp, all Longstridered (and in Wyll and Smiler’s case, False Lifed) up and ready to go as per the end of my last session – but before I sent everyone out and about again, I was like, “You know, Smiler has a lot of scrolls in their scroll case that should probably be in GALE’S scroll case so he can scribe them into his spellbook later. And I have to hand out the Oil of Accuracy coatings they have to their friends who are more likely to charge in with melee weapons in the next fight. And maybe give their arrows to Astarion, as he seems to be becoming the archer of the group. Let’s do a bit of inventory management before we leave, shall we?” So I pulled up the “party inventories” screen and did just that! And after going back and forth between all my different party members and splitting item stacks and whatnot, I ended up:

I. Rearranging everyone’s various containers (both vanilla and mod-added “smart” containers) a bit so they were all in the same order: camp supply pack, keyring, alchemy pouch, potion (and elixir) bag, poison (and coatings) satchel, arrow quiver, explosives (and other throwables) box, scroll case, and book backpack. Just makes it easier if everyone has everything in the same order as everyone else!

II. Having Lae’zel hand over the trap disarm toolkit she picked up a little while back to Astarion, since he’s the Rogue and thus our trap disarming expert

III. Having Smiler distribute the three Oil of Accuracy coatings they had in their satchel (they’d picked up one in an earlier stash to go with the two they made at the end of last week’s “replaying a bit to get an extra interaction in the ‘Gale shows Smiler how to channel the Weave’ cutscene” session) between Astarion (for one of his two daggers), Lae’zel (for her greatsword), and Wyll (for his pact-bound rapier), before further giving Astarion the two Basic Poisons they were carrying around (felt most thematically appropriate for the Rogue to have them – maybe he can poison the dagger he doesn’t oil up), along with the Arrow of Ice and two Arrows Of Acid in their quiver (again, he seems to be becoming the archer of the group, so he should have the most special arrows – Lae’zel also has some Arrows of Ice, but I let her keep them for the time being. Never know when someone else will want to pull out a special ranged attack! Plus I think “magic pockets” may make it so Astarion can get at them if he wants during a battle anyway)

IV. Having Smiler then distribute their three scrolls of Burning Hands between Shadowheart (so she didn’t feel left out), Wyll (because it felt thematically appropriate for a Warlock with a Fiend patron), and Gale (because he could take his pick between casting or scribing it), before further giving Gale their scrolls of Ray Of Enfeeblement, Bone Chill, Enlarge, and Colour Spray (again, in case he wanted to scribe any of them), and Astarion their scroll of Grease (because, thanks to Corazon de Ballena from Oxventure, I feel like Rogues and Grease go well together XD)

V. Having Shadowheart hand over her scroll of Detect Thoughts to Smiler, since they’re the party leader and thus shall be used for almost all dialogue, and consequently will get the most use out of it (in fact, I should probably have them cast it on themselves next time I play)

VI. Having Astarion give one of his scrolls of Protection From Evil And Good to Gale, since we have LOADS of these things (four more between Astarion and Smiler if I recall correctly), and thus one could definitely go to Gale for later scribing into his spellbook

VI. Having Smiler then split up their eight regular healing potions and give two to Wyll, one to Lae’zel, and one to Shadowheart so all the companions had three on them (gotta make sure they’re ready to heal if necessary!)

VII. Having Smiler give their THE Amulet Of Lost Voices (aka the vanilla one that you find in Wither’s tomb that only grants Speak With Dead, as opposed to Smiler’s mod-added AN Amulet Of Lost Voices which gives them Speak With Animals too) to Wyll, because he was the only one without a special amulet or ring (plus it’s just good to have two people who can cast Speak With Dead in your party, as corpses often refuse to speak to their killers)

*nods* Took a while, but I’m happy with how things ended up redistributed! Gotta keep the inventories neat, after all.

And now it’s time for the usual cut )

YouTube: Welp, I said I was going to carve out the time, and I did, heading straight to YouTube after supper and watching the OXtra and OXBox videos I’d missed earlier this week –

A) From OXtra, we had “Forcing Everyone to Play Nintendo Virtual Boy” – Ellen forcing Mike, Jane, and Andy to play games on her new Virtual Boy! Her genuinely new Virtual Boy, in fact – because, as it turns out, Nintendo has re-released this monstrosity as a new accessory of sorts for the Switch and the Switch 2! The Virtual Boy, in case you didn’t know, was a gimmicky console from the 90s that advertised itself as being able to do games in 3-D – it basically looked like a big bulky red headset-thing with two little screens for your eyes permanently mounted on a flimsy frame. You bent over at a painful angle and pressed your face into the headset-thing to see the games, and played with an attached controller. Oh, and everything was in red because they couldn’t do proper color graphics. The new Virtual Boy may require you to slot your Switch into it first, and play using its controllers, but it very faithfully mimics its predecessor otherwise, right down to the horrible angle you have to bend at to see the games. XD So, what did the OXBox trio think of the console? Well –

I. Mike was actually honestly impressed with the 3-D graphics of the time, noting that the game he was playing, WarioWare, was taking full advantage of the depth of field lent by the eyepiece by throwing things constantly at the screen and giving Wario proper 3-D arms and such. He was much less impressed by his posture while playing it, though, noting that it defied everything in nature to be this bent. And he looked like his neck genuinely ached a bit when he sat up again. Ow.

II. Andy seemed to enjoy himself too, and got quite into his Teleroboxer game quite a bit, wiggling in his seat as he jabbed at his opponent (Mike asked “why are you wiggling your butt,” causing him to insist that was part of the experience). He attempted to avoid Mike’s “prawning” (what we would call “shrimping”) by adjusting the angle of the eyepiece, but I’m not sure how well it worked. His main concern was that he wouldn’t want anyone to come into the room and see him playing this – but then, he has similar concerns about modern VR headsets too, so...

III. And Jane got WAY into 3-D Tetris, wiggling around even more than Andy in her attempt to move the big old cube containing the various shapes and being the last to actually sit up and stop playing (with the others making constant jokes about her having “VR psychosis” and having to pull her out and her protesting “no, I can’t live in the real world anymore” XD). She commented that the red screen made her feel like a Terminator, and insisted her back didn’t hurt any more than it normally does when she finally sat up (Andy: “Put that on the box, Nintendo”), so – I guess that’s good? I mean, any lingering back pain certainly didn’t stop her from putting her face back in to play some more 3-D Tetris. Girl was INTO that game. XD

So yeah – apparently this group likes the Virtual Boy! Jane even gave it the world’s most awkward pat to end the video. Me, I don’t know why anyone would want a modern copy of the Neck And Eye Strain Console, but if you do, Nintendo’s selling them. Just maybe put it on some books first so you don’t have to bend over.

B) And from OXBox, we had “7 Game Company Decisions That Backfired Horribly” – Andy, Mike, and Jane talking about those poorly-thought-out decisions from game companies that led to terrible, terrible consequences! Ranging from:

I. EA inserting horrible, predatory pay-to-win lootbox nonsense into Star Wars Battlefront 2 and incensing the fans so much that they petitioned Disney to strip EA’s exclusive license to make Star Wars games and left the game in droves, leading to EA stopping support for Battlefront 2 shortly after finally fixing the progression system because it was too little too late by most people’s standards (and to Disney allowing other game companies to make games two years earlier than the license with EA should have allowed)

II. To SEGA deciding to “stealth launch” the hotly-anticipated SEGA Saturn console in the US back in the 90s by releasing it to a handful of exclusive retailers around the time of the E3 trade show in May instead of on “Saturn Day” (Saturday, September 2nd, 1995) as previously promised, meaning it came out with almost no fanfare and with very few games, leading to it being overtaken in sales by the new Sony Playstation console and to SEGA eventually getting out of the console game entirely (and to Sony starting its tradition of promoting its consoles by looking at the mistakes of its competitors and telling people “we’re not doing that” – specifically, by responding to the Saturn’s $399 price tag by sending the US branch’s president up to the stage at E3 to say “$299” and walk off)

III. To Atari seeing the success of E. T. The Extraterrestrial in theaters in the summer of 1982; lobbying hard to get the license rights for the inevitable video game adaptation; getting those rights for a pretty penny so late in the year that they only had FIVE WEEKS to develop the game so it could be launched in time for Christmas; and leaving it up to one guy to make the game in that short time period, leading to an extremely-poorly-made game that not only basically scuppered Atari with its poor sales, but also nearly did the same to THE ENTIRE VIDEO GAME INDUSTRY by helping kick off the Video Game Crash of 1983 (and to Atari, desperate to get rid of returned product, discarding a bunch of unsold copies in concrete in the New Mexico desert – yes, that turned out not to be a myth)

So yes – the next time YOU make a poorly-thought-out decision? Just be grateful you can’t cause the damage to yourself a video game company can cause to itself. Unless you ARE a video game company, in which case LEARN FROM YOUR PEERS ALREADY.

*nods* Glad I got all that done, at least! But I have stayed up pretty late to tell you all about it, so I'd better get to bed now. Tomorrow, plans include working some more on my "VITD Timeline" post over on Victor Luvs Alice (N Smiler); figuring out a gift fic for Newt (who hasn't gotten back to me with any ideas yet) or working on Chapter 6 of "Londerland Bloodlines: Downtown Queensland" (gotta get that up sometime!); playing a bit of Fallout: New Vegas and seeing if I can discover some new places with Courier Victor; and getting in a workout, hopefully with the next episode of Jon's F:NV YOLO Remastered series. We'll see if those all work out -- night all!

Friday The 13th Again

Friday, 13 March 2026 23:47
crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
And I can't say that I had a particularly bad day, fortunately -- though I wouldn't call it amazing, either. It was really just a day, as my write-ups will probably prove:

Work – It was a fairly busy day to end the workweek – not OVERLY busy, fortunately (I was spared the phone ringing off the hook), but busy enough:

A) First I spent a good chunk of the morning talking to a lady on the phone complaining about how she hadn’t been able to get ahold of us (this was a legit gripe, btw, one of our pledge cards went out with a typo in our phone number *sigh*) and then about how she hadn’t gotten any mailings from us (have no idea how that transpired, as we had the correct agreed), before putting a pledge card in the mail for her. Which took longer than expected because I ended up having to redo the label on it twice to add her parish, then her ID number. *shakehead* Well, it wouldn’t be Friday the 13th without a little bad luck, now would it?

B) Then I spent the rest of the morning doing the GL – which took so long as the credit card company FINALLY posted the remaining missing pledge payments...but because they were so old, I had to go back into old bank reconciliation reports to see which bank batches they’d been added to retroactively. Which ate up a lot of time. *shakehead* I’m glad the payments are on, but it pisses me off that it took this long to get them on!

C) Then, after lunch, I spent some time answering the various questions our database person was peppering me with about the OTHER credit card batches coming through that needed revalidation – should she merge these records as duplicates, was this person someone’s spouse, was this gift potentially a double-charge, etc, etc. I’m used to having to look this stuff up for her, but it was just a lot in a short time!

D) Then I put on the checks that we received in the mail, making copies of the ones that came from an IRA account as those get special acknowledgment letters from my coworker

E) Then I ended the day going through a batch of gifts we’d gotten from one of the parishes, putting on some new donors and making sure all of the envelopes had ID numbers (I’d intended to put ON the gifts, but I just didn’t have the time), with a quick break to call up someone who had a duplicate recurring gift (as usual, they thought they had to renew when they didn’t) after our database person let me know about it.

Yeah – pretty busy day, involving a lot of back and forth and matching up stuff and whatnot. But at least it wasn’t TOO stressful. Still, glad I have a three day weekend ahead of me!

To-Do List

1. Get in a workout: Check – my final night on the bike this week saw me pedal my way through:

A) The rest of “Fallout New Vegas: You Only Live Once Remastered - Part 33 - Dead On Arrival!” I am pleased to report that P. D. did not step on another trap and get killed, and thus we will have a Part 34 on Sunday. *nods* The remaining 23-or-so minutes of this episode, meanwhile, featured:

I. P. D. making her way over to the Police Station, looping around the back to open up the back door for later (and gather more goodies, like more Sierra Madre chips) before going back around to the front to face her most dangerous enemy – RADIOS. Because in this DLC, radios interfere with your bomb collar’s signal, and thus can lead to early head explosion (Father Elijah was like “can’t figure out how to turn it off, you’ll have to work around it” – thanks a lot, you prick). Normally how the Courier handles this problem is by shooting it (aka blasting the radios with whatever firearm they’ve got), but that wasn’t an option for P. D., so instead she had to rely on her incredible speed to zip up to each radio and turn it off before her collar’s beeping turned into a BOOM. Fortunately for her, she is EXTREMELY speedy, and there is a decent “grace” period when your collar starts beeping, so she was able to turn off all of them without issue. Hooray!

Long Sum-Up Is Long As Usual )

B) And the entirety of “Baldur's Gate 3 Shadowheart and Lae'zel React to Horny IGN Comments” by IGN! Jennifer English (Shadowheart) and Devora Wilde (Lae’zel) reading out a variety of comments at various horniness levels and reacting to them – often with shock and amusement. Choice comments included:

I. BlancPebble writing out a whole little skit with Gale offering to show them something magical, them assuming “oh nice, he’s probably gonna do a cool fireworks show,” then Shadowheart telling them “heard you and Gale are gonna bang later” and them being like “what?!” – the ladies first weren’t sure how to do Gale’s voice (with Jennifer doing a bit of a mocking impersonation of his actor, Tim Downie, before immediately laughing and apologizing XD), then noting that it was a very elaborate script, but they’d liked it. XD

II. phanteos complaining “I’m literally openly dating shadowheart and all the other guys are still trying to f**k me” – Jennifer was like “It’s a hard life, but just say ‘no’ and focus on Shadowheart; forget the rest, especially Lae’zel.” Devora promptly went “here we go again,” while Jennifer giggled over the fact that, contrary to the characters they play, Devora was being the nice one while she kept being playfully bitchy

III. K1ngW1ndsor joking “I am one hour in on character creation…. Tips on how to clean out lotion on a mechanical keyboard? Asking for a friend...” – Jennifer had a good laugh over Devora slowing down in the middle of reading that comment, noting that she had NOT read ahead (Devora confirming she hadn’t), before declaring that she’d lost a lot of respect for the royal family. XD Followed by Devora wondering what’s going to happen once KW actually experiences an ACTUAL romance scene, and her and Jennifer agreeing they may, uh, “break” themselves. :p

IV. And NeuroCoder7 stating “I have nothing against nudity but I’d like a skip option on sex scenes. Those are private moments between a woman and her bear” (referencing a rather, um, infamous scene with Halsin the druid) – Devora was like “that’s actually respectful, who needs to see what a woman and her bear and their lotion get up to? ...actually, me, a little bit.” XD And then the ladies genuinely wondering if there were no skip options for the sex scenes and you HAD to watch them. (There is at least an option where you can say you’re not interested in seeing anyone fully nude which I think does turn all the sex scenes into “fade to black” – I’ve got it enabled for my game, as I didn’t really want to select Smiler’s – um – junk.)

Fun stuff, if a little hornier than I’d prepared myself for! Now to figure out what I’m watching next week – I still have a LOT of Oxventure to catch up on...

2. Ask Newt what he might like in a gift fic: Check – did this before I left for work today via tumblr DM. He hasn’t actually gotten back to me yet, but, honestly, that’s not really that surprising. I just wanted to try and throw something out there because his birthday is coming up in a couple of weeks and I’d like to be prepared! Hopefully he has something for me tomorrow or Sunday...

3. Watch something on YouTube: No check, but that was no surprise, given not only did I have the usual long workout write-ups, I also had Game Night (The 80s Game – as usual, our poor knowledge of The 80s meant that I won simply by virtue of getting lucky enough to get to the 1985 circle). I am going to schedule some time this weekend to catch up on stuff if it’s the last thing I do.

4. Get my tumblr queues sorted: Check – didn’t have anything on Victor Luvs Alice (N Smiler), but I did find something to throw into the queue on Valice Multiverse – namely –

A) My post sharing the second “Smiler In Secundus” story from a few days ago (the one where Victor takes them home and they meet the other Van Dorts – Lightning, Alice, and Chester)

B) And my post announcing that Chapter 4 of “The Van Dort Vacancy” is up!

Because, well, if nobody’s going to give me anything to react to, I might as well share my fanfic. :p Better than nothing!

*shrug* And there you have it. Perhaps not my most productive day, but I got some stuff done, and Game Night was fun enough. And now it is time to head to bed and prepare to start a long weekend. Tomorrow's goals include working on my "VITD timeline" tumblr draft on Victor Luvs Alice (it feels relevant after posting another chapter of "The Van Dort Vacancy"); playing some Baldur's Gate III and working my way toward Karlach; and watching the OXBoxtra content I've missed this week (the list video and the gang playing around with a Virtual Boy, at the very least)! We'll see what I accomplish -- night all!

Quietly Productive Thursday

Thursday, 12 March 2026 23:48
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
As my write-up should attest to:

Work – Welp, ended up having a pretty quiet and boring day at work overall –

A) I spent the morning finishing up the final obituaries in the set I grabbed a couple of days ago, along with doing a bit of roster maintenance and telling my coworker that “yes, I am aware that there are rejected direct debit gifts that need to be removed, I unfortunately cannot force the damn credit card company to get off their ass and do the reversal batch”

B) And I spent the afternoon going through a spreadsheet I pulled of failed online payments stretching back into mid-January (since obviously I wasn’t there to do it then) and checking to see which ones have already been retried and which ones haven’t, interrupted by a couple of phone calls (including someone looking to see how much their parish had raised, and one credit card pledge – no problems getting it to go through, fortunately)

*shrug* Yeah, that was pretty much it for the day. Can’t say I mind having a quiet day, especially since the busy ones now tend to be REALLY busy. My coworker’s out tomorrow, though, so I imagine I’ll have a BIT more to do then – we’ll see what happens at the end of the week!

To-Do List

1. Get in a workout: Check – hopped on the bike tonight and started pedaling my way through “Fallout New Vegas: You Only Live Once Remastered - Part 33 - Dead On Arrival!” The continuing adventures of everyone’s favorite drunken melee courier P. D. Shoot, which I wasn’t able to watch last Sunday because Jon was late uploading the video. *sigh* But I got the chance to catch up today, and I made the most of it, getting through:

A) P. D. Shoot leaving Hoover Dam (after dropping a “Meeting People” skill magazine outside on the main road, because she used one in the parallel universe where she completed the Second Battle of Hoover Dam, and thus the game, in favor of the NCR – Jon acknowledged it really didn’t make any difference because she wouldn’t be keeping any of her kit ANYWAY, but it was important to keep the multiverse in order, damn it) and heading to the Abandoned BOS Bunker to finally brave the horrors of “Dead Money!” Which involved showing off how “Dead Money” weirdly differs from the rest of the DLCs in how it starts – you see, once you enter the Abandoned Bunker and take in all the blood splatter and “Sierra Madre” written on the walls and the headless corpse on the floor, you go down the nearby stairs and are confronted with a door. Clicking this door triggers the “hey, you are about to start some DLC, you will not be able to return to the main game until you complete the quests in the DLC area, this is recommended for experienced Couriers only, are you sure you want to proceed?” warning that pops up whenever you try to start a DLC. Normally, clicking the “Yes, I’m sure I want to start the DLC” button immediately triggers your character getting pulled into the DLC and the opening slideshow for said DLC –

But in “Dead Money,” when you click that button, the door just opens, and you’re allowed to continue wandering around for a bit. P. D. in fact showed off that you can go to the side, hack a terminal, and check out Father Elijah’s old room, complete with a chemistry set you can interact with to make a jar of Cloud Residue (the Cloud being the super-toxic fog that surrounds the casino) and other such supplies you can pick up. It wasn’t until she approached the radio at the far end of the hall that she ended up gassed and kidnapped so the DLC proper could start! It was just a little odd to see after watching how the other DLCs started – but then again, “Dead Money” IS the first one they made, so maybe it makes sense that that one in particular would be a little weird.

Let me offer you a cut in these trying times )

2. Post Chapter 4 of “The Van Dort Vacancy”: Check – took me a half-hour to get all the notes and suchlike sorted, but it is indeed up! Please feel free to peruse it at your leisure. I hope you all enjoy! :D

3. Watch something on YouTube: No check – are you that surprised, given how long my write-ups take? *sigh* Well, I’ve got a long weekend coming up, so hopefully I can catch up then.

4. Get my tumblr queues sorted: Check – there was nothing happening over on Valice Multiverse (as per usual), but on Victor Luvs Alice (N Smiler), I got two key things done:

A) First, I made a post advertising the latest chapter of “The Van Dort Vacancy” going up – couldn’t do a proper “link” post as those didn’t seem to be working again, so I settled for a text post with a link in it (“link” posts have a big ass-link at the top you can click, if you were wondering what the difference is) – we’ll see if anyone notices!

B) And second, I got my Song Saturday post sorted, queuing up a reblog of my post featuring an extended version of the Dishonored 2 main theme! Because – as I said in my original post and my tags this time around – that theme always makes me think about what the potential opening title sequence to a hypothetical Valicer In The Dark TV show would look like. And I hadn’t reblogged it yet, so – yeah. Perfect song to cap off a week where I posted another chapter of a VITD story!

Not too shabby! Yes, I'm a little annoyed I didn't have time for a YouTube video, but at the same time I'm glad I got my VLA(NS) queue sorted and my new chapter up and all that, so -- can't be TOO mad. But now it is time for me to go to bed, as I still have to get through Friday (the 13th). Night all!